zbotcz.dll

Company

n/a

Description
Version
Architecture
32 bit
Threat Score
Original size
1036.3 Kb
Download size
444 Kb
MD5
b23185bea98fe01f86e85da1c4f75dce
SHA1
192fba892b8a3ec680b5ec9c5f71d814f7371268
SHA256
49adde65c277cfdb95b797f038577f742544ee6e2cd6363c83c2143c2b1edd12
??_C@_03IEOM@9mm?@
??_C@_04LHFH@57mm?@
??_C@_05EGCC@45acp?@
??_C@_07KKGM@762Nato?@
??_C@_07MJDC@556Nato?@
??_C@_08NGBJ@buckshot?@
??_C@_09CDOD@Flashbang?@
??_C@_09EDJO@HEGrenade?@
??_C@_09NFGO@338Magnum?@
??_C@_0L@HLMO@556NatoBox?@
??_C@_0N@GEOF@SmokeGrenade?@
?AngularMoveDone@CBaseToggle@@QAEXXZ
?AnimateThink@CSprite@@QAEXXZ
?AnimateUntilDead@CSprite@@QAEXXZ
?ArmouryTouch@CArmoury@@QAEXPAVCBaseEntity@@@Z
?AttemptToMaterialize@CBasePlayerItem@@QAEXXZ
?BombTargetTouch@CBombTarget@@QAEXPAVCBaseEntity@@@Z
?BombTargetUse@CBombTarget@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?BotTouch@CCSBot@@AAEXPAVCBaseEntity@@@Z
?BounceGibTouch@CGib@@QAEXPAVCBaseEntity@@@Z
?BounceTouch@CGrenade@@QAEXPAVCBaseEntity@@@Z
?BreakTouch@CBreakable@@QAEXPAVCBaseEntity@@@Z
?ButtonBackHome@CBaseButton@@QAEXXZ
?ButtonReturn@CBaseButton@@QAEXXZ
?ButtonSpark@CBaseButton@@QAEXXZ
?ButtonTouch@CBaseButton@@QAEXPAVCBaseEntity@@@Z
?ButtonUse@CBaseButton@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?BuyTouch@CBuyZone@@QAEXPAVCBaseEntity@@@Z
?C4Think@CGrenade@@QAEXXZ
?C4Touch@CGrenade@@QAEXPAVCBaseEntity@@@Z
?CallGoDown@CFuncPlat@@QAEXXZ
?CallHitBottom@CFuncPlat@@QAEXXZ
?CallHitTop@CFuncPlat@@QAEXXZ
?CanThink@CItemSoda@@QAEXXZ
?CanTouch@CItemSoda@@QAEXPAVCBaseEntity@@@Z
?ChangeFriction@CFrictionModifier@@QAEXPAVCBaseEntity@@@Z
?CorpseFallThink@CBaseMonster@@QAEXXZ
?CounterUse@CBaseTrigger@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?DamageThink@CLightning@@QAEXXZ
?DangerSoundThink@CGrenade@@QAEXXZ
?DeadEnd@CFuncTrackTrain@@QAEXXZ
?DeadEnd@CFuncVehicle@@QAEXXZ
?DefaultTouch@CBasePlayerAmmo@@QAEXPAVCBaseEntity@@@Z
?DefaultTouch@CBasePlayerItem@@QAEXPAVCBaseEntity@@@Z
?DelayThink@CBaseDelay@@QAEXXZ
?DestroyItem@CBasePlayerItem@@QAEXXZ
?Detonate2@CGrenade@@QAEXXZ
?Detonate3@CGrenade@@QAEXXZ
?Detonate@CGrenade@@QAEXXZ
?DetonateUse@CGrenade@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?Die@CBreakable@@QAEXXZ
?DoorGoDown@CBaseDoor@@QAEXXZ
?DoorGoUp@CBaseDoor@@QAEXXZ
?DoorHitBottom@CBaseDoor@@QAEXXZ
?DoorHitTop@CBaseDoor@@QAEXXZ
?DoorTouch@CBaseDoor@@QAEXPAVCBaseEntity@@@Z
?EndSectionTouch@CTriggerEndSection@@QAEXPAVCBaseEntity@@@Z
?EndSectionUse@CTriggerEndSection@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?EscapeTouch@CEscapeZone@@QAEXPAVCBaseEntity@@@Z
?ExecuteChangeLevel@CChangeLevel@@QAEXXZ
?ExpandThink@CSprite@@QAEXXZ
?ExplodeTouch@CGrenade@@QAEXPAVCBaseEntity@@@Z
?FallThink@CBasePlayerItem@@QAEXXZ
?FieldUse@CFuncMortarField@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?Find@CFuncTrackChange@@QAEXXZ
?Find@CFuncTrackTrain@@QAEXXZ
?Find@CFuncTrainControls@@QAEXXZ
?Find@CFuncVehicle@@QAEXXZ
?Find@CFuncVehicleControls@@QAEXXZ
?FizzThink@CBubbling@@QAEXXZ
?FollowTarget@CTriggerCamera@@QAEXXZ
?GoDown@CFuncTrackChange@@UAEXXZ
?GoUp@CFuncTrackChange@@UAEXXZ
?GravityTouch@CTriggerGravity@@QAEXPAVCBaseEntity@@@Z
?HostageRescueTouch@CHostageRescue@@QAEXPAVCBaseEntity@@@Z
?HurtTouch@CBaseTrigger@@QAEXPAVCBaseEntity@@@Z
?HurtTouch@CFuncRotating@@QAEXPAVCBaseEntity@@@Z
?IdleThink@CHostage@@QAEXXZ
?ItemTouch@CItem@@QAEXPAVCBaseEntity@@@Z
?Kill@CWeaponBox@@QAEXXZ
?LinearMoveDone@CBaseToggle@@QAEXXZ
?LoadThink@CRevertSaved@@QAEXXZ
?ManagerThink@CMultiManager@@QAEXXZ
?ManagerUse@CMultiManager@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?Materialize@CBasePlayerAmmo@@QAEXXZ
?Materialize@CBasePlayerItem@@QAEXXZ
?Materialize@CItem@@QAEXXZ
?MessageThink@CRevertSaved@@QAEXXZ
?MortarExplode@CMortar@@QAEXXZ
?MultiTouch@CBaseTrigger@@QAEXPAVCBaseEntity@@@Z
?MultiWaitOver@CBaseTrigger@@QAEXXZ
?NearestPath@CFuncTrackTrain@@QAEXXZ
?NearestPath@CFuncVehicle@@QAEXXZ
?Next@CFuncTrackTrain@@QAEXXZ
?Next@CFuncTrain@@QAEXXZ
?Next@CFuncVehicle@@QAEXXZ
?Next@CGunTarget@@QAEXXZ
?Off@CMomentaryRotButton@@QAEXXZ
?Off@CRecharge@@QAEXXZ
?Off@CWallHealth@@QAEXXZ
?PendulumUse@CPendulum@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?PlatUse@CFuncPlat@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?PlayerDeathThink@CBasePlayer@@QAEXXZ
?PreDetonate@CGrenade@@QAEXXZ
?RadiationThink@CTriggerHurt@@QAEXXZ
?RampThink@CAmbientGeneric@@QAEXXZ
?Recharge@CRecharge@@QAEXXZ
?Recharge@CWallHealth@@QAEXXZ
?Register@CMultiSource@@QAEXXZ
?Remove@CHostage@@QAEXXZ
?Return@CMomentaryRotButton@@QAEXXZ
?RopeTouch@CPendulum@@QAEXPAVCBaseEntity@@@Z
?Rotate@CFuncRotating@@QAEXXZ
?RotatingUse@CFuncRotating@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?SG_Detonate@CGrenade@@QAEXXZ
?SG_Smoke@CGrenade@@QAEXXZ
?SG_TumbleThink@CGrenade@@QAEXXZ
?SUB_CallUseToggle@CBaseEntity@@QAEXXZ
?SUB_DoNothing@CBaseEntity@@QAEXXZ
?SUB_FadeOut@CBaseEntity@@QAEXXZ
?SUB_Remove@CBaseEntity@@QAEXXZ
?SUB_StartFadeOut@CBaseEntity@@QAEXXZ
?SaveTouch@CTriggerSave@@QAEXPAVCBaseEntity@@@Z
?ShootThink@CGibShooter@@QAEXXZ
?SlideTouch@CGrenade@@QAEXPAVCBaseEntity@@@Z
?Smack@CKnife@@QAEXXZ
?Smoke2@CGrenade@@QAEXXZ
?Smoke3_A@CGrenade@@QAEXXZ
?Smoke3_B@CGrenade@@QAEXXZ
?Smoke3_C@CGrenade@@QAEXXZ
?Smoke@CEnvExplosion@@QAEXXZ
?Smoke@CGrenade@@QAEXXZ
?SparkStart@CEnvSpark@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?SparkStop@CEnvSpark@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?SparkThink@CEnvSpark@@QAEXXZ
?SpeakerThink@CSpeaker@@QAEXXZ
?SpinDown@CFuncRotating@@QAEXXZ
?SpinUp@CFuncRotating@@QAEXXZ
?Start@CGunTarget@@QAEXXZ
?StaticDecal@CDecal@@QAEXXZ
?StickyGibTouch@CGib@@QAEXPAVCBaseEntity@@@Z
?Stop@CPendulum@@QAEXXZ
?StrikeThink@CLaser@@QAEXXZ
?StrikeThink@CLightning@@QAEXXZ
?StrikeUse@CLightning@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?Swing@CPendulum@@QAEXXZ
?SwingAgain@CKnife@@QAEXXZ
?TankThink@CAirtank@@AAEXXZ
?TankTouch@CAirtank@@AAEXPAVCBaseEntity@@@Z
?TeleportTouch@CBaseTrigger@@QAEXPAVCBaseEntity@@@Z
?TestThink@CTestEffect@@QAEXXZ
?ToggleUse@CAmbientGeneric@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?ToggleUse@CBaseTrigger@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?ToggleUse@CLightning@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?ToggleUse@CSpeaker@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?Touch@CWShield@@EAEXPAVCBaseEntity@@@Z
?TouchChangeLevel@CChangeLevel@@QAEXPAVCBaseEntity@@@Z
?TriggerAndWait@CBaseButton@@QAEXXZ
?TriggerDecal@CDecal@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?TriggerTouch@CBeam@@QAEXPAVCBaseEntity@@@Z
?TumbleThink@CGrenade@@QAEXXZ
?UseChangeLevel@CChangeLevel@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z
?VIP_SafetyTouch@CVIP_SafetyZone@@QAEXPAVCBaseEntity@@@Z
?Wait@CFuncTrain@@QAEXXZ
?Wait@CGunTarget@@QAEXXZ
?WaitTillLand@CGib@@QAEXXZ
CountTeamPlayers
CountTeams
DelayedUse
GetEntityAPI
GetNewDLLFunctions
GiveFnptrsToDll
Server_GetBlendingInterface
ambient_generic
ammo_338magnum
ammo_357sig
ammo_45acp
ammo_50ae
ammo_556nato
ammo_556natobox
ammo_57mm
ammo_762nato
ammo_9mm
ammo_buckshot
armoury_entity
beam
bodyque
button_target
cycler
cycler_prdroid
cycler_sprite
cycler_weapon
cycler_wreckage
env_beam
env_beverage
env_blood
env_bombglow
env_bubbles
env_debris
env_explosion
env_fade
env_funnel
env_global
env_glow
env_laser
env_lightning
env_message
env_rain
env_render
env_shake
env_shooter
env_snow
env_sound
env_spark
env_sprite
fireanddie
func_bomb_target
func_breakable
func_button
func_buyzone
func_conveyor
func_door
func_door_rotating
func_escapezone
func_friction
func_grencatch
func_guntarget
func_healthcharger
func_hostage_rescue
func_illusionary
func_ladder
func_monsterclip
func_mortar_field
func_pendulum
func_plat
func_platrot
func_pushable
func_rain
func_recharge
func_rot_button
func_rotating
func_snow
func_tank
func_tankcontrols
func_tanklaser
func_tankmortar
func_tankrocket
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_vehicle
func_vehiclecontrols
func_vip_safetyzone
func_wall
func_wall_toggle
func_water
func_weaponcheck
g_flTimeLimit
game_counter
game_counter_set
game_end
game_player_equip
game_player_hurt
game_player_team
game_score
game_team_master
game_team_set
game_text
game_zone_player
gibshooter
grenade
hostage_entity
info_bomb_target
info_hostage_rescue
info_intermission
info_landmark
info_map_parameters
info_null
info_player_deathmatch
info_player_start
info_target
info_teleport_destination
info_vip_start
infodecal
item_airtank
item_antidote
item_assaultsuit
item_battery
item_healthkit
item_kevlar
item_longjump
item_security
item_sodacan
item_suit
item_thighpack
light
light_environment
light_spot
momentary_door
momentary_rot_button
monster_hevsuit_dead
monster_mortar
monster_scientist
multi_manager
multisource
path_corner
path_track
player
player_loadsaved
player_weaponstrip
soundent
spark_shower
speaker
target_cdaudio
test_effect
trigger
trigger_auto
trigger_autosave
trigger_camera
trigger_cdaudio
trigger_changelevel
trigger_changetarget
trigger_counter
trigger_endsection
trigger_gravity
trigger_hurt
trigger_monsterjump
trigger_multiple
trigger_once
trigger_push
trigger_relay
trigger_teleport
trigger_transition
weapon_ak47
weapon_aug
weapon_awp
weapon_c4
weapon_deagle
weapon_elite
weapon_famas
weapon_fiveseven
weapon_flashbang
weapon_g3sg1
weapon_galil
weapon_glock18
weapon_hegrenade
weapon_knife
weapon_m249
weapon_m3
weapon_m4a1
weapon_mac10
weapon_mp5navy
weapon_p228
weapon_p90
weapon_scout
weapon_sg550
weapon_sg552
weapon_shield
weapon_smokegrenade
weapon_tmp
weapon_ump45
weapon_usp
weapon_xm1014
weaponbox
world_items
worldspawn

*Error opening .NOD file

- unable to initialize heap

- unable to open console device

CVoiceGameMgr::ClientCommand: VModEnable (%d)

Could not add bot to the game: Team is stacked (to disable this check, set mp_limitteams and mp_autoteambalance to zero and restart the round).

ERROR: Start position invalid

Error - %s is already in the game.

Error - no profile for '%s' exists.

Error building path

Error parsing %s - expected '='

Error parsing %s - expected 'End'

Error parsing %s - expected Count value

Error parsing %s - expected Place name

Error parsing %s - expected attribute value

Error parsing %s - expected radio event

Error parsing %s - invalid radio event '%s'

Error parsing %s - unknown attribute '%s'

Error parsing '%s' - expected identifier

Error parsing '%s' - expected name

Error parsing '%s' - invalid template reference '%s'

Failed to start defuse, giving up

GenerateNavigationAreaMesh: Error - Data corrupt.

PutClientInServer: no info_player_start on level

Runtime error 

Unable to create bot: Server is full (%d/%d clients).

Unable to create bot: pfnCreateFakeClient() returned null.

Unable to find %s in sentences.txt

Unable to load map cycle file %s

You must now restart to use Grunt-o-matic.

Last update: 22/03/2024