??_C@_03IEOM@9mm?@ ??_C@_04LHFH@57mm?@ ??_C@_05EGCC@45acp?@ ??_C@_07KKGM@762Nato?@ ??_C@_07MJDC@556Nato?@ ??_C@_08NGBJ@buckshot?@ ??_C@_09CDOD@Flashbang?@ ??_C@_09EDJO@HEGrenade?@ ??_C@_09NFGO@338Magnum?@ ??_C@_0L@HLMO@556NatoBox?@ ??_C@_0N@GEOF@SmokeGrenade?@ ?AngularMoveDone@CBaseToggle@@QAEXXZ ?AnimateThink@CSprite@@QAEXXZ ?AnimateUntilDead@CSprite@@QAEXXZ ?ArmouryTouch@CArmoury@@QAEXPAVCBaseEntity@@@Z ?AttemptToMaterialize@CBasePlayerItem@@QAEXXZ ?BombTargetTouch@CBombTarget@@QAEXPAVCBaseEntity@@@Z ?BombTargetUse@CBombTarget@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?BotTouch@CCSBot@@AAEXPAVCBaseEntity@@@Z ?BounceGibTouch@CGib@@QAEXPAVCBaseEntity@@@Z ?BounceTouch@CGrenade@@QAEXPAVCBaseEntity@@@Z ?BreakTouch@CBreakable@@QAEXPAVCBaseEntity@@@Z ?ButtonBackHome@CBaseButton@@QAEXXZ ?ButtonReturn@CBaseButton@@QAEXXZ ?ButtonSpark@CBaseButton@@QAEXXZ ?ButtonTouch@CBaseButton@@QAEXPAVCBaseEntity@@@Z ?ButtonUse@CBaseButton@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?BuyTouch@CBuyZone@@QAEXPAVCBaseEntity@@@Z ?C4Think@CGrenade@@QAEXXZ ?C4Touch@CGrenade@@QAEXPAVCBaseEntity@@@Z ?CallGoDown@CFuncPlat@@QAEXXZ ?CallHitBottom@CFuncPlat@@QAEXXZ ?CallHitTop@CFuncPlat@@QAEXXZ ?CanThink@CItemSoda@@QAEXXZ ?CanTouch@CItemSoda@@QAEXPAVCBaseEntity@@@Z ?ChangeFriction@CFrictionModifier@@QAEXPAVCBaseEntity@@@Z ?CorpseFallThink@CBaseMonster@@QAEXXZ ?CounterUse@CBaseTrigger@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?DamageThink@CLightning@@QAEXXZ ?DangerSoundThink@CGrenade@@QAEXXZ ?DeadEnd@CFuncTrackTrain@@QAEXXZ ?DeadEnd@CFuncVehicle@@QAEXXZ ?DefaultTouch@CBasePlayerAmmo@@QAEXPAVCBaseEntity@@@Z ?DefaultTouch@CBasePlayerItem@@QAEXPAVCBaseEntity@@@Z ?DelayThink@CBaseDelay@@QAEXXZ ?DestroyItem@CBasePlayerItem@@QAEXXZ ?Detonate2@CGrenade@@QAEXXZ ?Detonate3@CGrenade@@QAEXXZ ?Detonate@CGrenade@@QAEXXZ ?DetonateUse@CGrenade@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?Die@CBreakable@@QAEXXZ ?DoorGoDown@CBaseDoor@@QAEXXZ ?DoorGoUp@CBaseDoor@@QAEXXZ ?DoorHitBottom@CBaseDoor@@QAEXXZ ?DoorHitTop@CBaseDoor@@QAEXXZ ?DoorTouch@CBaseDoor@@QAEXPAVCBaseEntity@@@Z ?EndSectionTouch@CTriggerEndSection@@QAEXPAVCBaseEntity@@@Z ?EndSectionUse@CTriggerEndSection@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?EscapeTouch@CEscapeZone@@QAEXPAVCBaseEntity@@@Z ?ExecuteChangeLevel@CChangeLevel@@QAEXXZ ?ExpandThink@CSprite@@QAEXXZ ?ExplodeTouch@CGrenade@@QAEXPAVCBaseEntity@@@Z ?FallThink@CBasePlayerItem@@QAEXXZ ?FieldUse@CFuncMortarField@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?Find@CFuncTrackChange@@QAEXXZ ?Find@CFuncTrackTrain@@QAEXXZ ?Find@CFuncTrainControls@@QAEXXZ ?Find@CFuncVehicle@@QAEXXZ ?Find@CFuncVehicleControls@@QAEXXZ ?FizzThink@CBubbling@@QAEXXZ ?FollowTarget@CTriggerCamera@@QAEXXZ ?GoDown@CFuncTrackChange@@UAEXXZ ?GoUp@CFuncTrackChange@@UAEXXZ ?GravityTouch@CTriggerGravity@@QAEXPAVCBaseEntity@@@Z ?HostageRescueTouch@CHostageRescue@@QAEXPAVCBaseEntity@@@Z ?HurtTouch@CBaseTrigger@@QAEXPAVCBaseEntity@@@Z ?HurtTouch@CFuncRotating@@QAEXPAVCBaseEntity@@@Z ?IdleThink@CHostage@@QAEXXZ ?ItemTouch@CItem@@QAEXPAVCBaseEntity@@@Z ?Kill@CWeaponBox@@QAEXXZ ?LinearMoveDone@CBaseToggle@@QAEXXZ ?LoadThink@CRevertSaved@@QAEXXZ ?ManagerThink@CMultiManager@@QAEXXZ ?ManagerUse@CMultiManager@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?Materialize@CBasePlayerAmmo@@QAEXXZ ?Materialize@CBasePlayerItem@@QAEXXZ ?Materialize@CItem@@QAEXXZ ?MessageThink@CRevertSaved@@QAEXXZ ?MortarExplode@CMortar@@QAEXXZ ?MultiTouch@CBaseTrigger@@QAEXPAVCBaseEntity@@@Z ?MultiWaitOver@CBaseTrigger@@QAEXXZ ?NearestPath@CFuncTrackTrain@@QAEXXZ ?NearestPath@CFuncVehicle@@QAEXXZ ?Next@CFuncTrackTrain@@QAEXXZ ?Next@CFuncTrain@@QAEXXZ ?Next@CFuncVehicle@@QAEXXZ ?Next@CGunTarget@@QAEXXZ ?Off@CMomentaryRotButton@@QAEXXZ ?Off@CRecharge@@QAEXXZ ?Off@CWallHealth@@QAEXXZ ?PendulumUse@CPendulum@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?PlatUse@CFuncPlat@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?PlayerDeathThink@CBasePlayer@@QAEXXZ ?PreDetonate@CGrenade@@QAEXXZ ?RadiationThink@CTriggerHurt@@QAEXXZ ?RampThink@CAmbientGeneric@@QAEXXZ ?Recharge@CRecharge@@QAEXXZ ?Recharge@CWallHealth@@QAEXXZ ?Register@CMultiSource@@QAEXXZ ?Remove@CHostage@@QAEXXZ ?Return@CMomentaryRotButton@@QAEXXZ ?RopeTouch@CPendulum@@QAEXPAVCBaseEntity@@@Z ?Rotate@CFuncRotating@@QAEXXZ ?RotatingUse@CFuncRotating@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?SG_Detonate@CGrenade@@QAEXXZ ?SG_Smoke@CGrenade@@QAEXXZ ?SG_TumbleThink@CGrenade@@QAEXXZ ?SUB_CallUseToggle@CBaseEntity@@QAEXXZ ?SUB_DoNothing@CBaseEntity@@QAEXXZ ?SUB_FadeOut@CBaseEntity@@QAEXXZ ?SUB_Remove@CBaseEntity@@QAEXXZ ?SUB_StartFadeOut@CBaseEntity@@QAEXXZ ?SaveTouch@CTriggerSave@@QAEXPAVCBaseEntity@@@Z ?ShootThink@CGibShooter@@QAEXXZ ?SlideTouch@CGrenade@@QAEXPAVCBaseEntity@@@Z ?Smack@CKnife@@QAEXXZ ?Smoke2@CGrenade@@QAEXXZ ?Smoke3_A@CGrenade@@QAEXXZ ?Smoke3_B@CGrenade@@QAEXXZ ?Smoke3_C@CGrenade@@QAEXXZ ?Smoke@CEnvExplosion@@QAEXXZ ?Smoke@CGrenade@@QAEXXZ ?SparkStart@CEnvSpark@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?SparkStop@CEnvSpark@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?SparkThink@CEnvSpark@@QAEXXZ ?SpeakerThink@CSpeaker@@QAEXXZ ?SpinDown@CFuncRotating@@QAEXXZ ?SpinUp@CFuncRotating@@QAEXXZ ?Start@CGunTarget@@QAEXXZ ?StaticDecal@CDecal@@QAEXXZ ?StickyGibTouch@CGib@@QAEXPAVCBaseEntity@@@Z ?Stop@CPendulum@@QAEXXZ ?StrikeThink@CLaser@@QAEXXZ ?StrikeThink@CLightning@@QAEXXZ ?StrikeUse@CLightning@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?Swing@CPendulum@@QAEXXZ ?SwingAgain@CKnife@@QAEXXZ ?TankThink@CAirtank@@AAEXXZ ?TankTouch@CAirtank@@AAEXPAVCBaseEntity@@@Z ?TeleportTouch@CBaseTrigger@@QAEXPAVCBaseEntity@@@Z ?TestThink@CTestEffect@@QAEXXZ ?ToggleUse@CAmbientGeneric@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?ToggleUse@CBaseTrigger@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?ToggleUse@CLightning@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?ToggleUse@CSpeaker@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?Touch@CWShield@@EAEXPAVCBaseEntity@@@Z ?TouchChangeLevel@CChangeLevel@@QAEXPAVCBaseEntity@@@Z ?TriggerAndWait@CBaseButton@@QAEXXZ ?TriggerDecal@CDecal@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?TriggerTouch@CBeam@@QAEXPAVCBaseEntity@@@Z ?TumbleThink@CGrenade@@QAEXXZ ?UseChangeLevel@CChangeLevel@@QAEXPAVCBaseEntity@@0W4USE_TYPE@@M@Z ?VIP_SafetyTouch@CVIP_SafetyZone@@QAEXPAVCBaseEntity@@@Z ?Wait@CFuncTrain@@QAEXXZ ?Wait@CGunTarget@@QAEXXZ ?WaitTillLand@CGib@@QAEXXZ CountTeamPlayers CountTeams DelayedUse GetEntityAPI GetNewDLLFunctions GiveFnptrsToDll Server_GetBlendingInterface ambient_generic ammo_338magnum ammo_357sig ammo_45acp ammo_50ae ammo_556nato ammo_556natobox ammo_57mm ammo_762nato ammo_9mm ammo_buckshot armoury_entity beam bodyque button_target cycler cycler_prdroid cycler_sprite cycler_weapon cycler_wreckage env_beam env_beverage env_blood env_bombglow env_bubbles env_debris env_explosion env_fade env_funnel env_global env_glow env_laser env_lightning env_message env_rain env_render env_shake env_shooter env_snow env_sound env_spark env_sprite fireanddie func_bomb_target func_breakable func_button func_buyzone func_conveyor func_door func_door_rotating func_escapezone func_friction func_grencatch func_guntarget func_healthcharger func_hostage_rescue func_illusionary func_ladder func_monsterclip func_mortar_field func_pendulum func_plat func_platrot func_pushable func_rain func_recharge func_rot_button func_rotating func_snow func_tank func_tankcontrols func_tanklaser func_tankmortar func_tankrocket func_trackautochange func_trackchange func_tracktrain func_train func_traincontrols func_vehicle func_vehiclecontrols func_vip_safetyzone func_wall func_wall_toggle func_water func_weaponcheck g_flTimeLimit game_counter game_counter_set game_end game_player_equip game_player_hurt game_player_team game_score game_team_master game_team_set game_text game_zone_player gibshooter grenade hostage_entity info_bomb_target info_hostage_rescue info_intermission info_landmark info_map_parameters info_null info_player_deathmatch info_player_start info_target info_teleport_destination info_vip_start infodecal item_airtank item_antidote item_assaultsuit item_battery item_healthkit item_kevlar item_longjump item_security item_sodacan item_suit item_thighpack light light_environment light_spot momentary_door momentary_rot_button monster_hevsuit_dead monster_mortar monster_scientist multi_manager multisource path_corner path_track player player_loadsaved player_weaponstrip soundent spark_shower speaker target_cdaudio test_effect trigger trigger_auto trigger_autosave trigger_camera trigger_cdaudio trigger_changelevel trigger_changetarget trigger_counter trigger_endsection trigger_gravity trigger_hurt trigger_monsterjump trigger_multiple trigger_once trigger_push trigger_relay trigger_teleport trigger_transition weapon_ak47 weapon_aug weapon_awp weapon_c4 weapon_deagle weapon_elite weapon_famas weapon_fiveseven weapon_flashbang weapon_g3sg1 weapon_galil weapon_glock18 weapon_hegrenade weapon_knife weapon_m249 weapon_m3 weapon_m4a1 weapon_mac10 weapon_mp5navy weapon_p228 weapon_p90 weapon_scout weapon_sg550 weapon_sg552 weapon_shield weapon_smokegrenade weapon_tmp weapon_ump45 weapon_usp weapon_xm1014 weaponbox world_items worldspawn
*Error opening .NOD file - unable to initialize heap - unable to open console device CVoiceGameMgr::ClientCommand: VModEnable (%d) Could not add bot to the game: Team is stacked (to disable this check, set mp_limitteams and mp_autoteambalance to zero and restart the round). ERROR: Start position invalid Error - %s is already in the game. Error - no profile for '%s' exists. Error building path Error parsing %s - expected '=' Error parsing %s - expected 'End' Error parsing %s - expected Count value Error parsing %s - expected Place name Error parsing %s - expected attribute value Error parsing %s - expected radio event Error parsing %s - invalid radio event '%s' Error parsing %s - unknown attribute '%s' Error parsing '%s' - expected identifier Error parsing '%s' - expected name Error parsing '%s' - invalid template reference '%s' Failed to start defuse, giving up GenerateNavigationAreaMesh: Error - Data corrupt. PutClientInServer: no info_player_start on level Runtime error Unable to create bot: Server is full (%d/%d clients). Unable to create bot: pfnCreateFakeClient() returned null. Unable to find %s in sentences.txt Unable to load map cycle file %s You must now restart to use Grunt-o-matic.