GetIdentityMatrix_ I3DCreate_ I3D_DefaultColResp_ RotateXMatrix_ RotateYMatrix_ RotateZMatrix_ W?:S_matrix.x(rnxsh$)sh$ W?:S_quat.x(b)sh$ W?:S_quat.x(rnxsh$)sh$ W?:S_vector(rnx30418)rnsh$ W?:S_vector.x(rnx30426)sh$ W?AngleTo$:S_vector.x(rnx$)b W?AngleTo$:S_vector2.x(rnx$)b W?D3D_Fatal(pnxaul)v W?GetScale$:S_matrix.x()30434 W?Identity$:S_matrix()v W?IntersectionLine$:S_plane(rnx30438rn$)q W?Inverse$:S_matrix()v W?Inverse$:S_quat.x(rn30442rnb)v W?Make$:S_quat(rnx30444)v W?Make$:S_quat(rnx30446b)v W?Mult4X4$:S_matrix.x(rnx$)$ W?RotateByMatrix$:S_quat.x(rnx30450)$ W?RotateByMatrix$:S_vector.x(rnx30452)$ W?RotationMatrix$:S_quat.x()30454 W?SetDir$:S_matrix(rnx30456b)v W?SetDir$:S_matrix(rnx30458rnx$)v W?Slerp$:S_quat.x(rnx)$ W?Zero$:S_matrix()v
'%s': error in sector skeleton Unable to allocate semaphore data Unable to query Direct3D object Unable to resize thread-specific data