geom.dll

Company
Discreet, a division of Autodesk, Inc.
Description

Geometric utilities

Version
5.0.0.93
Architecture
32 bit
Threat Score
0 %
Original size
106.5 Kb
Download size
41.7 Kb
MD5
9a58d896518585fbf5ad58e3035abb17
SHA1
781c4ebb54518bc97c1490b29d2fcbb00c5b4e0a
SHA256
31478d9cb380c3bac05b0181f06c391410eff2a87317d9e83818528f2a70e108
??0AColor@@QAE@KM@Z
??0AngAxis@@QAE@ABVQuat@@@Z
??0BitArray@@QAE@ABV0@@Z
??0BitArray@@QAE@H@Z
??0Box2@@QAE@VIPoint2@@0@Z
??0Box2@@QAE@XZ
??0Box3@@QAE@XZ
??0Color@@QAE@K@Z
??0EulerAngles@@QAE@MMMH@Z
??0EulerAngles@@QAE@XZ
??0Matrix2@@QAE@PAY01M@Z
??0Matrix3@@QAE@PAY02M@Z
??0Matrix3Stack@@QAE@H@Z
??0Matrix3Stack@@QAE@XZ
??0Point2@@QAE@ABV0@@Z
??0Point2@@QAE@MM@Z
??0Point2@@QAE@NN@Z
??0Point2@@QAE@QAM@Z
??0Point2@@QAE@XZ
??0Point3@@QAE@ABV0@@Z
??0Point3@@QAE@HHH@Z
??0Point3@@QAE@MMM@Z
??0Point3@@QAE@NNN@Z
??0Point3@@QAE@QAM@Z
??0Point3@@QAE@XZ
??0Point4@@QAE@ABV0@@Z
??0Point4@@QAE@ABVPoint3@@M@Z
??0Point4@@QAE@HHHH@Z
??0Point4@@QAE@MMMM@Z
??0Point4@@QAE@NNNN@Z
??0Point4@@QAE@QAM@Z
??0Point4@@QAE@XZ
??0Quat@@QAE@ABVAngAxis@@@Z
??0Quat@@QAE@ABVMatrix3@@@Z
??0Quat@@QAE@ABVPoint3@@M@Z
??1BitArray@@QAE@XZ
??1Matrix3Stack@@QAE@XZ
??4BitArray@@QAEAAV0@ABV0@@Z
??4Box2@@QAEAAV0@AAUtagRECT@@@Z
??4Box2@@QAEAAV0@ABUtagRECT@@@Z
??4DPoint3@@QAEAAV0@ABVPoint3@@@Z
??4Point2@@QAEAAV0@ABV0@@Z
??4Point3@@QAEAAV0@ABV0@@Z
??4Point4@@QAEAAV0@ABV0@@Z
??6@YAAAVostream@@AAV0@AAVMatrix2@@@Z
??6@YAAAVostream@@AAV0@ABVDPoint3@@@Z
??6@YAAAVostream@@AAV0@ABVIPoint2@@@Z
??6@YAAAVostream@@AAV0@ABVIPoint3@@@Z
??6@YAAAVostream@@AAV0@ABVPoint2@@@Z
??8BitArray@@QAEHABV0@@Z
??8Matrix3@@QBEHABV0@@Z
??8Point2@@QBEHABV0@@Z
??8Point3@@QBEHABV0@@Z
??8Point4@@QBEHABV0@@Z
??8Quat@@QBEHABV0@@Z
??9Point2@@QBEHABV0@@Z
??9Point3@@QBEHABV0@@Z
??9Point4@@QBEHABV0@@Z
??ABitArray@@QBEHH@Z
??ABox3@@QBE?AVPoint3@@H@Z
??APoint2@@QAEAAMH@Z
??APoint2@@QBEABMH@Z
??APoint3@@QAEAAMH@Z
??APoint3@@QBEABMH@Z
??APoint4@@QAEAAMH@Z
??APoint4@@QBEABMH@Z
??BColor@@QAE?AURealPixel@@XZ
??BPoint2@@QAEPAMXZ
??BPoint3@@QAEPAMXZ
??BPoint4@@QAEPAMXZ
??BRealPixel@@QAE?AVColor@@XZ
??BRotationValue@@QBE?AVMatrix3@@XZ
??D@YA?AVDPoint3@@ABV0@N@Z
??D@YA?AVDPoint3@@NABV0@@Z
??D@YA?AVIPoint2@@ABV0@H@Z
??D@YA?AVIPoint2@@HABV0@@Z
??D@YA?AVPoint2@@ABV0@ABVMatrix2@@@Z
??D@YA?AVPoint2@@ABV0@M@Z
??D@YA?AVPoint2@@ABVMatrix2@@ABV0@@Z
??D@YA?AVPoint2@@MABV0@@Z
??D@YA?AVPoint3@@ABV0@ABVMatrix3@@@Z
??D@YA?AVPoint3@@ABVMatrix3@@ABV0@@Z
??D@YA?AVQuat@@ABV0@M@Z
??D@YA?AVQuat@@MABV0@@Z
??DBox3@@QBE?AV0@ABVMatrix3@@@Z
??DDPoint3@@QBENABV0@@Z
??DIPoint2@@QBEHABV0@@Z
??DIPoint3@@QBEHABV0@@Z
??DMatrix2@@QBE?AV0@ABV0@@Z
??DMatrix3@@QBE?AV0@ABV0@@Z
??DPoint2@@QBEMABV0@@Z
??DPoint3@@QBE?AV0@ABV0@@Z
??DPoint4@@QBE?AV0@ABV0@@Z
??DQuat@@QBE?AV0@ABV0@@Z
??GDPoint3@@QBE?AV0@ABV0@@Z
??GIPoint2@@QBE?AV0@ABV0@@Z
??GIPoint3@@QBE?AV0@ABV0@@Z
??GMatrix2@@QBE?AV0@ABV0@@Z
??GMatrix3@@QBE?AV0@ABV0@@Z
??GPoint2@@QBE?AV0@ABV0@@Z
??GPoint2@@QBE?AV0@XZ
??GPoint3@@QBE?AV0@ABV0@@Z
??GPoint3@@QBE?AV0@XZ
??GPoint4@@QBE?AV0@ABV0@@Z
??GPoint4@@QBE?AV0@XZ
??GQuat@@QBE?AV0@ABV0@@Z
??HDPoint3@@QBE?AV0@ABV0@@Z
??HIPoint2@@QBE?AV0@ABV0@@Z
??HIPoint3@@QBE?AV0@ABV0@@Z
??HMatrix2@@QBE?AV0@ABV0@@Z
??HMatrix3@@QBE?AV0@ABV0@@Z
??HPoint2@@QBE?AV0@ABV0@@Z
??HPoint2@@QBE?AV0@XZ
??HPoint3@@QBE?AV0@ABV0@@Z
??HPoint3@@QBE?AV0@XZ
??HPoint4@@QBE?AV0@ABV0@@Z
??HPoint4@@QBE?AV0@XZ
??HQuat@@QBE?AV0@ABV0@@Z
??IBitArray@@QBE?AV0@ABV0@@Z
??K@YA?AVDPoint3@@ABV0@N@Z
??K@YA?AVIPoint2@@ABV0@H@Z
??K@YA?AVPoint2@@ABV0@M@Z
??K@YA?AVQuat@@ABV0@M@Z
??KPoint3@@QBE?AV0@ABV0@@Z
??KPoint4@@QBE?AV0@ABV0@@Z
??KQuat@@QBE?AV0@ABV0@@Z
??LPoint3@@QBEMABV0@@Z
??LQuat@@QBEMABV0@@Z
??SBitArray@@QAE?AV0@XZ
??TBitArray@@QBE?AV0@ABV0@@Z
??TDPoint3@@QBE?AV0@ABV0@@Z
??TIPoint3@@QBE?AV0@ABV0@@Z
??TPoint3@@QBE?AV0@ABV0@@Z
??UBitArray@@QBE?AV0@ABV0@@Z
??XDPoint3@@QAEAAV0@N@Z
??XIPoint2@@QAEAAV0@H@Z
??XMatrix2@@QAEAAV0@ABV0@@Z
??XMatrix3@@QAEAAV0@ABV0@@Z
??XMatrix3@@QAEAAV0@M@Z
??XPoint2@@QAEAAV0@M@Z
??XPoint3@@QAEAAV0@ABV0@@Z
??XPoint3@@QAEAAV0@M@Z
??XPoint4@@QAEAAV0@ABV0@@Z
??XPoint4@@QAEAAV0@M@Z
??XQuat@@QAEAAV0@ABV0@@Z
??XQuat@@QAEAAV0@M@Z
??YBox2@@QAEAAV0@ABV0@@Z
??YBox2@@QAEAAV0@ABVIPoint2@@@Z
??YBox3@@QAEAAV0@ABV0@@Z
??YBox3@@QAEAAV0@ABVPoint3@@@Z
??YDPoint3@@QAEAAV0@ABV0@@Z
??YFBox2@@QAEAAU0@ABU0@@Z
??YFBox2@@QAEAAU0@ABVPoint2@@@Z
??YIPoint3@@QAEAAV0@ABV0@@Z
??YMatrix2@@QAEAAV0@ABV0@@Z
??YMatrix3@@QAEAAV0@ABV0@@Z
??YPoint2@@QAEAAV0@ABV0@@Z
??YPoint3@@QAEAAV0@ABV0@@Z
??YPoint4@@QAEAAV0@ABV0@@Z
??YQuat@@QAEAAV0@ABV0@@Z
??ZDPoint3@@QAEAAV0@ABV0@@Z
??ZIPoint3@@QAEAAV0@ABV0@@Z
??ZMatrix2@@QAEAAV0@ABV0@@Z
??ZMatrix3@@QAEAAV0@ABV0@@Z
??ZPoint2@@QAEAAV0@ABV0@@Z
??ZPoint3@@QAEAAV0@ABV0@@Z
??ZPoint4@@QAEAAV0@ABV0@@Z
??ZQuat@@QAEAAV0@ABV0@@Z
??_0DPoint3@@QAEAAV0@N@Z
??_0IPoint2@@QAEAAV0@H@Z
??_0Point2@@QAEAAV0@M@Z
??_0Point3@@QAEAAV0@M@Z
??_0Point4@@QAEAAV0@M@Z
??_0Quat@@QAEAAV0@M@Z
??_4BitArray@@QAEAAV0@ABV0@@Z
??_5BitArray@@QAEAAV0@ABV0@@Z
??_6BitArray@@QAEAAV0@ABV0@@Z
?AngAxisFromQ@@YAXABVQuat@@PAMAAVPoint3@@@Z
?ArbAxis@@YAXABVPoint3@@AAVMatrix3@@@Z
?BaryCoords@@YA?AVPoint3@@V1@000@Z
?BaryCoords@@YA?AVPoint3@@VPoint2@@000@Z
?ClampMax@AColor@@QAEXXZ
?ClampMax@Color@@QAEXXZ
?ClampMin@AColor@@QAEXXZ
?ClampMin@Color@@QAEXXZ
?ClampMinMax@AColor@@QAEXXZ
?ClampMinMax@Color@@QAEXXZ
?Clear@BitArray@@QAEXH@Z
?ClearAll@BitArray@@QAEXXZ
?Compress@BitArray@@QAEXXZ
?CompressNormal@@YAKVPoint3@@@Z
?ComputeBumpVec2D@@YAXHQBVPoint3@@0QAV1@@Z
?ComputeBumpVectors@@YAXQBVPoint3@@0QAV1@@Z
?Conjugate@@YA?AVQuat@@ABV1@@Z
?Conjugate@Quat@@QBE?AV1@XZ
?Contains@Box2@@QBEHABVIPoint2@@@Z
?Contains@Box3@@QBEHABV1@@Z
?Contains@Box3@@QBEHABVPoint3@@@Z
?Contains@FBox2@@QBEHABVPoint2@@@Z
?ContinuousQuatToEuler@RotationValueStatic@@YAXABVQuat@@QAMH@Z
?CrossProd@@YA?AVDPoint3@@ABV1@0@Z
?CrossProd@@YA?AVPoint3@@ABV1@0@Z
?CrossProd@IPoint3@@QBE?AV1@ABV1@@Z
?DeCompressNormal@@YA?AVPoint3@@K@Z
?DecomposeMatrix@@YAXABVMatrix3@@AAVPoint3@@AAVQuat@@1@Z
?DeleteSet@BitArray@@QAEXAAV1@H@Z
?Dist3DPtToLine@@YAMPAVPoint3@@00@Z
?DistPtToLine@@YAMPAVPoint2@@00@Z
?DotProd@@YANABVDPoint3@@0@Z
?DotProd@IPoint2@@QBEHABV1@@Z
?DotProd@IPoint3@@QBEHABV1@@Z
?DotProd@Point2@@QBEMABV1@@Z
?EnlargeBy@Box3@@QAEXM@Z
?EnumSet@BitArray@@QAEXAAVBitArrayCallback@@@Z
?Equals@Matrix3@@QBEHABV1@M@Z
?Equals@Point2@@QAEHABV1@M@Z
?Equals@Point3@@QBEHABV1@M@Z
?Equals@Point4@@QAEHABV1@M@Z
?Equals@Quat@@QBEHABV1@M@Z
?EulerFromMat@@YA?AVEulerAngles@@ABVMatrix3@@H_N@Z
?EulerFromQuat@@YA?AVEulerAngles@@VQuat@@H_N@Z
?EulerToMatrix@@YAXPAMAAVMatrix3@@H@Z
?EulerToQuat@@YA?AVQuat@@MMM@Z
?EulerToQuat@@YA?AVQuat@@VEulerAngles@@@Z
?EulerToQuat@@YAXPAMAAVQuat@@@Z
?EulerToQuat@@YAXPAMAAVQuat@@H@Z
?Exp@@YA?AVQuat@@ABV1@@Z
?Exp@Quat@@QBE?AV1@XZ
?Expand@BitArray@@QAEXXZ
?ExpandRealPixel@@YAXABURealPixel@@AAM11@Z
?FLength@@YAMABVPoint3@@@Z
?FLength@Point3@@QBEMXZ
?FNormalize@@YA?AVPoint3@@ABV1@@Z
?FNormalize@Point3@@QBE?AV1@XZ
?GetColumn2@Matrix2@@QAE?AVPoint2@@H@Z
?GetColumn3@Matrix3@@QBE?AVPoint3@@H@Z
?GetColumn@Matrix2@@QAE?AVPoint3@@H@Z
?GetColumn@Matrix3@@QBE?AVPoint4@@H@Z
?GetEuler@Quat@@QBEXPAM00@Z
?GetEulerMatAngleRatio@@YAMAAVMatrix3@@0PAM1H@Z
?GetEulerQuatAngleRatio@@YAMAAVQuat@@0PAM1H@Z
?GetNumRevs@AngAxis@@QAEHXZ
?GetRGB@LogLUV24Pixel@@QBEXQAM@Z
?GetRGB@LogLUV32Pixel@@QBEXQAM@Z
?GetXYZ@LogLUV24Pixel@@QBEXQAM@Z
?GetXYZ@LogLUV32Pixel@@QBEXQAM@Z
?GetYawPitchRoll@Matrix3@@QAEXPAM00@Z
?IdentityMatrix@Matrix2@@QAEXXZ
?IdentityMatrix@Matrix3@@QAEXXZ
?IncludePoints@Box3@@QAEXPAVPoint3@@HPAVMatrix3@@@Z
?Init@Box3@@QAEXXZ
?Intersects@Box3@@QBEHABV1@@Z
?Inverse@@YA?AVMatrix2@@ABV1@@Z
?Inverse@@YA?AVMatrix3@@ABV1@@Z
?Inverse@@YA?AVQuat@@ABV1@@Z
?Inverse@Quat@@QBE?AV1@XZ
?Invert@Matrix2@@QAEXXZ
?Invert@Matrix3@@QAEXXZ
?Invert@Quat@@QAEAAV1@XZ
?IsEmpty@BitArray@@QAEHXZ
?IsEmpty@Box2@@QAEHXZ
?IsEmpty@Box3@@QBEHXZ
?IsIdentity@Quat@@QBEHXZ
?Length@@YAHABVIPoint2@@@Z
?Length@@YAMABVPoint2@@@Z
?Length@@YAMABVPoint3@@@Z
?Length@@YANABVDPoint3@@@Z
?Length@Point2@@QBEMXZ
?Length@Point3@@QBEMXZ
?LengthSquared@@YAMABVPoint3@@@Z
?LengthSquared@Point3@@QBEMXZ
?LengthUnify@Point2@@QAEMXZ
?LengthUnify@Point3@@QAEMXZ
?LnDif@@YA?AVQuat@@ABV1@0@Z
?Load@BitArray@@QAE?AW4IOResult@@PAVILoad@@@Z
?Load@Matrix2@@QAE?AW4IOResult@@PAVILoad@@@Z
?Load@Matrix3@@QAE?AW4IOResult@@PAVILoad@@@Z
?LogN@@YA?AVQuat@@ABV1@@Z
?LogN@Quat@@QBE?AV1@XZ
?MakeClosest@Quat@@QAEAAV1@ABV1@@Z
?MakeCube@Box3@@QAEXABVPoint3@@M@Z
?MakeMatrix@Quat@@QBEXAAVMatrix3@@_N@Z
?MakeRealPixel@@YA?AURealPixel@@MMM@Z
?MatrixBase@@YAPAXXZ
?MatrixToEuler@@YAXABVMatrix3@@PAMH_N@Z
?MaxComponent@@YAHABVColor@@@Z
?MaxComponent@@YAHABVDPoint3@@@Z
?MaxComponent@@YAHABVIPoint3@@@Z
?MaxComponent@@YAHABVPoint2@@@Z
?MaxComponent@@YAHABVPoint3@@@Z
?MaxComponent@Point2@@QBEHXZ
?MaxComponent@Point3@@QBEHXZ
?MaxVal@@YAMABVColor@@@Z
?MinComponent@@YAHABVColor@@@Z
?MinComponent@@YAHABVDPoint3@@@Z
?MinComponent@@YAHABVIPoint3@@@Z
?MinComponent@@YAHABVPoint2@@@Z
?MinComponent@@YAHABVPoint3@@@Z
?MinComponent@Point2@@QBEHXZ
?MinComponent@Point3@@QBEHXZ
?MinVal@@YAMABVColor@@@Z
?Minus@Quat@@QBE?AV1@ABV1@@Z
?NoRot@Matrix3@@QAEXXZ
?NoScale@Matrix3@@QAEXXZ
?NoTrans@Matrix3@@QAEXXZ
?Normalize@@YA?AVDPoint3@@ABV1@@Z
?Normalize@@YA?AVPoint2@@ABV1@@Z
?Normalize@@YA?AVPoint3@@ABV1@@Z
?Normalize@Point2@@QBE?AV1@XZ
?Normalize@Point3@@QBE?AV1@XZ
?Normalize@Quat@@QAEXXZ
?NumberSet@BitArray@@QAEHXZ
?Origin@Point2@@2V1@B
?Origin@Point3@@2V1@B
?Origin@Point4@@2V1@B
?Orthogonalize@Matrix3@@QAEXXZ
?Parity@Matrix3@@QBEHXZ
?Plus@Quat@@QBE?AV1@ABV1@@Z
?PointTransform@Matrix3@@QBE?AVPoint3@@ABV2@@Z
?PostApplyTo@RotationValue@@QBEXAAVMatrix3@@@Z
?PostRotate@RotationValue@@QAEXABVAngAxis@@@Z
?PreApplyTo@RotationValue@@QBEXAAVMatrix3@@@Z
?PreRotate@Matrix2@@QAEXM@Z
?PreRotateMatrix@@YAXAAVMatrix3@@ABVQuat@@@Z
?PreRotateX@Matrix3@@QAEXM@Z
?PreRotateY@Matrix3@@QAEXM@Z
?PreRotateZ@Matrix3@@QAEXM@Z
?PreScale@Matrix2@@QAEXABVPoint2@@H@Z
?PreScale@Matrix3@@QAEXABVPoint3@@H@Z
?PreTranslate@Matrix2@@QAEXABVPoint2@@@Z
?PreTranslate@Matrix3@@QAEXABVPoint3@@@Z
?QCompA@@YA?AVQuat@@ABV1@00@Z
?QFromAngAxis@@YA?AVQuat@@MABVPoint3@@@Z
?QangAxis@@YAMABVQuat@@0AAVPoint3@@@Z
?QuatToEuler@@YAXAAVQuat@@PAM@Z
?QuatToEuler@@YAXABVQuat@@PAMH_N@Z
?RGBtoXYZ@LogLUV24Pixel@@SAXQBMQAM@Z
?RGBtoXYZ@LogLUV32Pixel@@SAXQBMQAM@Z
?RayHitsBox@@YAHAAVRay@@AAVBox3@@@Z
?Rectify@Box2@@QAEXXZ
?Reverse@BitArray@@QAEXH@Z
?RotAngleAxisMatrix@@YA?AVMatrix3@@AAVPoint3@@M@Z
?Rotate@BitArray@@QAEXHH@Z
?Rotate@Matrix2@@QAEXM@Z
?RotateMatrix@@YA?AVMatrix2@@M@Z
?RotateMatrix@@YAXAAVMatrix3@@ABVQuat@@@Z
?RotateX@Matrix3@@QAEXM@Z
?RotateXMatrix@@YA?AVMatrix3@@M@Z
?RotateY@Matrix3@@QAEXM@Z
?RotateYMatrix@@YA?AVMatrix3@@M@Z
?RotateYPRMatrix@@YA?AVMatrix3@@MMM@Z
?RotateZ@Matrix3@@QAEXM@Z
?RotateZMatrix@@YA?AVMatrix3@@M@Z
?Save@BitArray@@QAE?AW4IOResult@@PAVISave@@@Z
?Save@Matrix2@@QAE?AW4IOResult@@PAVISave@@@Z
?Save@Matrix3@@QAE?AW4IOResult@@PAVISave@@@Z
?Scale@Box2@@QAEXM@Z
?Scale@Box3@@QAEXM@Z
?Scale@Matrix2@@QAEXABVPoint2@@H@Z
?Scale@Matrix3@@QAEXABVPoint3@@H@Z
?ScaleMatrix@@YA?AVMatrix2@@AAVPoint2@@@Z
?ScaleMatrix@@YA?AVMatrix3@@ABVPoint3@@@Z
?Set@AngAxis@@QAEAAV1@ABVMatrix3@@@Z
?Set@AngAxis@@QAEAAV1@ABVQuat@@@Z
?Set@BitArray@@QAEXH@Z
?Set@BitArray@@QAEXHH@Z
?Set@Point2@@QAEAAV1@MM@Z
?Set@Point3@@QAEAAV1@MMM@Z
?Set@Point4@@QAEAAV1@MMMM@Z
?Set@Quat@@QAEAAV1@ABVAngAxis@@@Z
?Set@Quat@@QAEAAV1@ABVMatrix3@@@Z
?SetAll@BitArray@@QAEXXZ
?SetAngleAxis@Matrix3@@QAEXABVPoint3@@M@Z
?SetColumn@Matrix2@@QAEXHVPoint3@@@Z
?SetColumn@Matrix3@@QAEXHVPoint4@@@Z
?SetEmpty@Box2@@QAEXXZ
?SetEuler@Quat@@QAEAAV1@MMM@Z
?SetFromToUp@Matrix3@@QAEXABVPoint3@@00@Z
?SetMatrixFromNormal@@YAXAAVPoint3@@AAVMatrix3@@@Z
?SetNumRevs@AngAxis@@QAEXH@Z
?SetRGB@LogLUV24Pixel@@QAEXQBM@Z
?SetRGB@LogLUV32Pixel@@QAEXQBM@Z
?SetRotate@Matrix2@@QAEXM@Z
?SetRotate@Matrix3@@QAEXABVAngAxis@@@Z
?SetRotate@Matrix3@@QAEXABVQuat@@@Z
?SetRotate@Matrix3@@QAEXMMM@Z
?SetRotateX@Matrix3@@QAEXM@Z
?SetRotateY@Matrix3@@QAEXM@Z
?SetRotateZ@Matrix3@@QAEXM@Z
?SetRow@Matrix2@@QAEXHVPoint2@@@Z
?SetRow@Matrix3@@QAEXHVPoint3@@@Z
?SetScale@Matrix3@@QAEXABVPoint3@@@Z
?SetSize@BitArray@@QAEXHH@Z
?SetTranslate@Matrix2@@QAEXABVPoint2@@@Z
?SetTranslate@Matrix3@@QAEXABVPoint3@@@Z
?SetXYZ@LogLUV24Pixel@@QAEXQBM@Z
?SetXYZ@LogLUV32Pixel@@QAEXQBM@Z
?Shift@BitArray@@QAEXHHH@Z
?Slerp@@YA?AVQuat@@ABV1@0M@Z
?Squad@@YA?AVQuat@@ABV1@000M@Z
?ToEulerAngles@RotationValue@@IBE?AVPoint3@@W4EulerType@1@@Z
?ToQuat@RotationValue@@IBE?AVQuat@@XZ
?TransMatrix@@YA?AVMatrix2@@ABVPoint2@@@Z
?TransMatrix@@YA?AVMatrix3@@ABVPoint3@@@Z
?TransformPlane@@YA?AVPoint4@@ABVMatrix3@@ABV1@@Z
?TransformPoints@Matrix3@@QAEXPAVPoint3@@HH@Z
?TransformPoints@Matrix3@@QAEXPBVPoint3@@PAV2@HHH@Z
?TransformQuat@@YA?AVQuat@@ABVMatrix3@@ABV1@@Z
?TransformVectors@Matrix3@@QAEXPAVPoint3@@HH@Z
?TransformVectors@Matrix3@@QAEXPBVPoint3@@PAV2@HHH@Z
?Translate@Box2@@QAEXVIPoint2@@@Z
?Translate@Box3@@QAEXABVPoint3@@@Z
?Translate@Matrix2@@QAEXABVPoint2@@@Z
?Translate@Matrix3@@QAEXABVPoint3@@@Z
?Unify@Point2@@QAEAAV1@XZ
?Unify@Point3@@QAEAAV1@XZ
?ValidateFlags@Matrix3@@QAEXXZ
?VectorTransform@@YA?AVPoint2@@ABVMatrix2@@ABV1@@Z
?VectorTransform@@YA?AVPoint3@@ABV1@ABVMatrix3@@@Z
?VectorTransform@@YA?AVPoint3@@ABVMatrix3@@ABV1@@Z
?VectorTransform@Matrix3@@QBE?AVPoint3@@ABV2@@Z
?WAxis@Point4@@2V1@B
?XAxis@Point2@@2V1@B
?XAxis@Point3@@2V1@B
?XAxis@Point4@@2V1@B
?XFormMat@@YA?AVMatrix3@@ABV1@0@Z
?XYZtoRGB@LogLUV24Pixel@@SAXQBMQAM@Z
?XYZtoRGB@LogLUV32Pixel@@SAXQBMQAM@Z
?YAxis@Point2@@2V1@B
?YAxis@Point3@@2V1@B
?YAxis@Point4@@2V1@B
?ZAxis@Point3@@2V1@B
?ZAxis@Point4@@2V1@B
?Zero@Matrix2@@QAEXXZ
?Zero@Matrix3@@QAEXXZ
?qorthog@@YA?AVQuat@@ABV1@ABVPoint3@@@Z
?squadrev@@YA?AVQuat@@MABVPoint3@@ABV1@111M@Z

Last update: 22/03/2024