gamedll_x86.dll

Company

n/a

Description
Version
Architecture
32 bit
Threat Score
0 %
Original size
11239.4 Kb
Download size
3813.3 Kb
MD5
cce56382642def2b7400ebd36190aeae
SHA1
76caf6881829850349c5956f3d9c83964457a5ab
SHA256
c92fb2a7346107e0acc1534f95849bba49bd515b58155c185e69fc901202b7e5
InitializeGameScriptDLL
ShutdownGameScriptDLL

Error in call

Error in const def

Error in error handling

Error in typedef

Error loading module '%s' from file '%s':

F:EDIT

c:ACTION

d:Condition to start the action chain



F:EDIT

c:AMMO

d:Start ammo

n:nCount



F:EDIT

c:BEHAVIOR

d:Condition to start the behavior



F:EDIT

c:MICRO BEHAVIOR

d:Condition to start the micro behavior



F:EDIT

d:Bubble boundary type (start or end)



F:EDIT

d:Enable / disable Cover System



F:EDIT

d:Enable / disable cannon for player's use



F:EDIT

d:Enable / disable changing weapons



F:EDIT

d:Enable / disable chatter



F:EDIT

d:Enable / disable damage when player can't move



F:EDIT

d:Enable / disable forcing player to duck



F:EDIT

d:Enable / disable player movement



F:EDIT

d:Enable / disable player squint



F:EDIT

d:Enable / disable removing all inventory on WeaponThrow action



F:EDIT

d:Enable / disable shooting



F:EDIT

d:Enable / disable unlimited clip capacity mode



F:EDIT

d:Time between cliking of button and start fade out action



F:EDIT

d:Time between end of fade out and start fade in action



F:EDIT

d:Time of fade out, from start till black screen



F:EDIT

d:Time to start duel



F:EDIT

d:Whether to restart the timer once the condition becomes true



F:EDIT

d:enable / disable deadly distance mode



F:EDIT

d:enable / disable next group spawn (only works with GROUP_SPAWN chase type)



F:EDIT

e:ADVANCED

d:Enable / disable Concentration Mode



F:EDIT

e:ADVANCED

d:Enable / disable player climbing



F:EDIT

e:ADVANCED

d:Enable / disable player get in / out (for cannon, wagon, etc.)



F:EDIT

e:ADVANCED

d:Enable / disable player kicking



F:EDIT

e:ADVANCED

d:Enable / disable player punching



F:EDIT

e:ADVANCED

d:Enable / disable player shooting



F:EDIT

e:ADVANCED

d:Enable / disable rendering player



F:EDIT

e:ADVANCED

d:Enable player move on prepare



F:EDIT

e:BROWSE_OBJECT|CONTEXT

c:WolfWaypoint

d:Start WolfWaypoint



F:EDIT

e:CHECKBOX

c:AutoTriggeredFXEmitter

d:If fx should start only when it is visible



F:EDIT

e:CHECKBOX

c:AutoTriggeredFXEmitter

d:If the fx start should depend on players proximity



F:EDIT

e:CHECKBOX

c:Cow

d:If the cow should start disappeared



F:EDIT

e:CHECKBOX

c:FIGHT

d:Can AI automatically start fight when enemy spotted



F:EDIT

e:CHECKBOX

c:FallingStones

d:If fx should start only when it is visible



F:EDIT

e:CHECKBOX

c:FallingStones

d:If the fx start should depend on players proximity



F:EDIT

e:CHECKBOX

c:FallingStones

d:If the stones can start automatically at all



F:EDIT

e:CHECKBOX

d:Can targets start burning again after extinguish



F:EDIT

e:EDIT

c:AutoTriggeredFXEmitter

d:If m_UsePlayerDistCond then what is the max player dist to start the fx



F:EDIT

e:EDIT

c:AutoTriggeredFXEmitter

d:If m_UsePlayerDistCond then what is the min player dist to start the fx



F:EDIT

e:EDIT

c:FXProximityEmitter

d:Max delay to restart emitter



F:EDIT

e:EDIT

c:FXProximityEmitter

d:Min delay to restart emitter



F:EDIT

e:EDIT

c:FallingStones

d:How long from the effect start till the stones are tried to be deleted/hidden - effect stopped



F:EDIT

e:EDIT

c:FallingStones

d:How often the fx tries to start and hide stones when ended



F:EDIT

e:EDIT

c:FallingStones

d:If m_UsePlayerDistCond then what is the max player dist to start the fx



F:EDIT

e:EDIT

c:FallingStones

d:If m_UsePlayerDistCond then what is the min player dist to start the fx



F:EDIT

e:EDIT

c:SOUND_EMITTER

d:Distance where sound will start fading out



F:EDIT

e:EDIT

d:Sound to play on enable objective



F:EDIT

e:EDIT

d:Start ammo count, -1 ->

 default value

c:AMMO



F:EDIT

e:EDIT

d:Vibration fade in start level <

0,1>





F:EDIT

e:EDIT

d:time from start round to force team balance, -1 ->

 team balance disabled

c:GAMEMODE_TEAM



F:EDIT

e:EDIT|ADVANCED

c:ACTOR

d:Time to start wallow anim when burning (-1 means disabled)



F:EDIT

e:EDIT|ADVANCED

c:NEWAIANIMAL

d:Maximum distance to start growl



F:EDIT

e:EDIT|ADVANCED

c:NEWAIANIMAL

d:Minimum distance to start growl (-1 - no growl)



F:EDIT

e:EXPANDABLE

c:START

d:Group of actions needed to start one of level stages



Fatal error - scanner input buffer overflow

Loop or previous error loading module '%s'

PANIC: unprotected error in call to Lua API (%s)

RTTI FATAL ERROR %s.%s: %s

RTTI SET_COMPRESSOR FATAL ERROR %s.%s can't cast to CRTTIFieldCompressed<

%s>



RTTI SET_COMPRESSOR FATAL ERROR %s.%s can't cast to CRTTIFieldTyped<

%s>



Unable to dump given function

Unable to generate a unique filename

Variable callback not specified: unable to read '%s' variable!

Last update: 22/03/2024