e2_d3d8_driver_mfc.dll

Company

n/a

Decription
Version
Architecture
32 bit
Threat Score
0 %
Original size
540.7 Kb
Download size
199.7 Kb
MD5
621b37c395cbc1f986a3effe1c69bf11
SHA1
e5954f3b570bc83ecec529c3ae823765673bda5d
SHA256
12a9a3ba089b7e2a8a5fa2217eb53415b277a397dc8acc1afe5e13c3a9f2804b
??0P_D3D@@QAE@I@Z
??0P_D3DCPUDriver@@QAE@XZ
??0P_D3DDDIndexBuffer@@QAE@XZ
??0P_D3DDDVertexBuffer@@QAE@XZ
??0P_D3DIndexBufferManager@@QAE@PAVP_D3D@@@Z
??0P_D3DLineBuffer@@QAE@PAVP_CPUDriver@@@Z
??0P_D3DLinePrimitive@@AAE@ABV0@@Z
??0P_D3DLinePrimitive@@AAE@XZ
??0P_D3DLinePrimitive@@QAE@PAVP_CPUDriver@@@Z
??0P_D3DOutputPrimitive@@QAE@PAVP_D3D@@@Z
??0P_D3DParticleBuffer@@QAE@PAVP_CPUDriver@@@Z
??0P_D3DParticlePrimitive@@AAE@ABV0@@Z
??0P_D3DParticlePrimitive@@AAE@XZ
??0P_D3DParticlePrimitive@@QAE@PAVP_CPUDriver@@@Z
??0P_D3DSkinMesh@@AAE@ABV0@@Z
??0P_D3DSkinMesh@@QAE@PAVP_CPUDriver@@ABVP_VertexFormat@@@Z
??0P_D3DTriangleBuffer@@QAE@PAVP_CPUDriver@@@Z
??0P_D3DTriangleMesh@@AAE@ABV0@@Z
??0P_D3DTriangleMesh@@QAE@PAVP_CPUDriver@@ABVP_VertexFormat@@@Z
??0P_D3DVertexBuffer@@QAE@PAVP_CPUDriver@@@Z
??0P_D3DVertexBufferManager@@QAE@PAVP_D3D@@@Z
??0P_D3DVirtualObject@@QAE@PAVP_VirtualObject@@@Z
??0P_DriverException_DirectDrawError@@QAE@PBDJ@Z
??1P_D3D@@UAE@XZ
??1P_D3DCPUDriver@@UAE@XZ
??1P_D3DIndexBufferManager@@UAE@XZ
??1P_D3DLinePrimitive@@UAE@XZ
??1P_D3DOutputPrimitive@@UAE@XZ
??1P_D3DParticleBuffer@@UAE@XZ
??1P_D3DParticlePrimitive@@UAE@XZ
??1P_D3DSkinMesh@@UAE@XZ
??1P_D3DTriangleMesh@@UAE@XZ
??1P_D3DVertexBufferManager@@UAE@XZ
??1P_D3DVirtualObject@@UAE@XZ
??4P_D3DLinePrimitive@@AAEAAV0@ABV0@@Z
??4P_D3DParticlePrimitive@@AAEAAV0@ABV0@@Z
??4P_D3DSkinMesh@@AAEAAV0@ABV0@@Z
??4P_D3DTriangleMesh@@AAEAAV0@ABV0@@Z
??4P_D3DVirtualObject@@AAEAAV0@ABV0@@Z
?DRV_addToTextureMemory@P_D3D@@UAEXPAVP_Map@@@Z
?DRV_allocateMap@P_D3D@@UAEHPAVP_Map@@PBVG_Image@@@Z
?DRV_beginScene@P_D3D@@UAEXXZ
?DRV_clearBuffer@P_D3D@@UAEXABVG_Color@@ABUtagRECT@@W4ClearingMode@P_Driver@@@Z
?DRV_clearTextureMemory@P_D3D@@UAEXXZ
?DRV_convertMap@P_D3D@@UAEXPAVP_Map@@HPBVP_TextureFormat@@PAXHHH@Z
?DRV_createDeviceMaterialInfo@P_D3D@@UAEPAVP_DeviceMaterialInfo@@PAVP_MaterialInfo@@@Z
?DRV_createDriverMap@P_D3D@@UAEPAVP_DriverMap@@XZ
?DRV_createPixelShader@P_D3D@@UAEPAVP_DeviceDependentPixelShader@@PBD@Z
?DRV_createVertexShader@P_D3D@@UAEPAVP_DeviceDependentVertexShader@@PBDABVP_VertexFormat@@@Z
?DRV_deallocateMap@P_D3D@@UAEXPAVP_Map@@@Z
?DRV_deinit@P_D3D@@UAEXXZ
?DRV_endScene@P_D3D@@UAEXXZ
?DRV_freeMode@P_D3D@@UAEXXZ
?DRV_getAvailableTextureMemory@P_D3D@@UAEIXZ
?DRV_getAvailableVideoMemory@P_D3D@@UAEIXZ
?DRV_getBackBuffer@P_D3D@@UAEXPAVG_Image@@ABUtagRECT@@@Z
?DRV_getScreen@P_D3D@@UAEXPAVG_Image@@ABUtagRECT@@@Z
?DRV_getTotalTextureMemory@P_D3D@@UAEIXZ
?DRV_getTotalVideoMemory@P_D3D@@UAEIXZ
?DRV_init@P_D3D@@UAEXHPBVP_HWAccelerationLevel@P_Driver@@@Z
?DRV_removeFromTextureMemory@P_D3D@@UAEXPAVP_Map@@@Z
?DRV_setFillMode@P_D3D@@UAEX_N@Z
?DRV_setFullscreen@P_D3D@@UAEXH@Z
?DRV_setGamma@P_D3D@@UAEXXZ
?DRV_setRenderTarget@P_D3D@@UAEXPAVP_Map@@@Z
?DRV_setViewMatrix@P_D3D@@UAEXABV?@M@@@Z
?DRV_setViewport@P_D3D@@UAEXABUtagRECT@@MM@Z
?DRV_setWindow@P_D3D@@UAEXH@Z
?DRV_swapBuffer@P_D3D@@UAEXABUtagRECT@@@Z
?DRV_unconvertMap@P_D3D@@UAEXPAVP_Map@@HPBVP_TextureFormat@@PAXHHH@Z
?applyD3DStateInfo@P_D3D@@UAEXXZ
?containsData@P_D3DOutputPrimitive@@UAE_NXZ
?convertMatrix@P_D3D@@SIXAAU_D3DMATRIX@@ABV?@M@@@Z
?convertToDeviceDependentFormat@P_D3DMaterialInfo@@UAEXXZ
?copyContents@P_D3DVirtualObject@@AAEXABV1@@Z
?createDeviceDependentBaseObject@P_D3DCPUDriver@@UAEPAVP_DeviceDependentBaseObject@@PAVP_BaseObject@@@Z
?createDeviceDependentVirtualObject@P_D3DCPUDriver@@UAEPAVP_DeviceDependentVirtualObject@@PAVP_VirtualObject@@@Z
?createDuplicate@P_D3DLinePrimitive@@UAEPAVP_Primitive@@XZ
?createDuplicate@P_D3DParticlePrimitive@@UAEPAVP_Primitive@@XZ
?createDuplicate@P_D3DSkinMesh@@UAEPAVP_Primitive@@XZ
?createDuplicate@P_D3DTriangleMesh@@UAEPAVP_Primitive@@XZ
?createLineBuffer@P_D3DCPUDriver@@UAEPAVP_LineBuffer@@XZ
?createLinePrimitive@P_D3DCPUDriver@@UAEPAVP_LinePrimitive@@XZ
?createOutputPrimitive@P_D3D@@UAEPAVP_OutputPrimitive@@XZ
?createParticleBuffer@P_D3DCPUDriver@@UAEPAVP_ParticleBuffer@@XZ
?createParticlePrimitive@P_D3DCPUDriver@@UAEPAVP_ParticlePrimitive@@XZ
?createSkinMesh@P_D3DCPUDriver@@UAEPAVP_SkinMesh@@ABVP_VertexFormat@@@Z
?createTriangleBuffer@P_D3DCPUDriver@@UAEPAVP_TriangleBuffer@@XZ
?createTriangleMesh@P_D3DCPUDriver@@UAEPAVP_TriangleMesh@@ABVP_VertexFormat@@@Z
?createVertexBuffer@P_D3DCPUDriver@@UAEPAVP_VertexBuffer@@XZ
?deleteAll@P_D3DIndexBufferManager@@QAEXXZ
?deleteAll@P_D3DVertexBufferManager@@QAEXXZ
?deleteDeviceDependentData@P_D3DMaterialInfo@@UAEXXZ
?deleteIndexBuffers@P_D3DOutputPrimitive@@SIXXZ
?deleteVertexBuffers@P_D3DOutputPrimitive@@SIXXZ
?dump@P_D3DIndexBufferManager@@QBEXXZ
?dump@P_D3DVertexBufferManager@@QBEXXZ
?duplicate@P_D3DVirtualObject@@UAEXABV1@@Z
?endValidation@P_D3DMaterialInfo@@UAEXHQAK00@Z
?getAPI_ID@P_D3D@@UBE?AW4API_ID@P_Device@@XZ
?getAlpha@P_D3DDDVertexBuffer@@UBEMH@Z
?getAlpha@P_D3DVertexBuffer@@UBEMH@Z
?getAlphaMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z
?getBitsPerPixel@P_D3D@@QAEIW4_D3DFORMAT@@@Z
?getBlueMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z
?getClipperVertexBuffer@P_D3DOutputPrimitive@@UBEPAVP_DDVertexBuffer@@XZ
?getD3DPassInfo@P_D3DMaterialInfo@@UAEAAUD3DPassInfo@1@H@Z
?getD3DSkinningMatrices@P_D3DOutputPrimitive@@UBEIXZ
?getDiffuseAddress@P_D3DDDVertexBuffer@@UBEPAEXZ
?getDiffuseRGB@P_D3DDDVertexBuffer@@UBE?AV?@M@@H@Z
?getDiffuseRGB@P_D3DVertexBuffer@@UBE?AV?@M@@H@Z
?getDiffuseRGBA@P_D3DDDVertexBuffer@@UBE?AVG_Color@@H@Z
?getDiffuseRGBA@P_D3DVertexBuffer@@UBE?AVG_Color@@H@Z
?getDriver@P_D3DIndexBufferManager@@QBEPAVP_D3D@@XZ
?getDriver@P_D3DOutputPrimitive@@QAEPAVP_D3D@@XZ
?getDriver@P_D3DVertexBufferManager@@QBEPAVP_D3D@@XZ
?getEndAlpha@P_D3DLineBuffer@@UBEMH@Z
?getEndDiffuseRGB@P_D3DLineBuffer@@UBE?AV?@M@@H@Z
?getEndDiffuseRGBA@P_D3DLineBuffer@@UBE?AVG_FColor@@H@Z
?getEndPosition@P_D3DLineBuffer@@UBE?AV?@M@@H@Z
?getFVF@P_D3DDDVertexBuffer@@UBEKXZ
?getFog@P_D3DDDVertexBuffer@@UBEMH@Z
?getFog@P_D3DVertexBuffer@@UBEMH@Z
?getFreeCount@P_D3DIndexBufferManager@@QBEHXZ
?getFreeCount@P_D3DVertexBufferManager@@QBEHXZ
?getGreenMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z
?getIBManager@P_D3D@@QBEPAVP_D3DIndexBufferManager@@XZ
?getIndex@P_D3DDDIndexBuffer@@UBEHH@Z
?getIndexAddress@P_D3DDDIndexBuffer@@UBEPAGXZ
?getIndexBuffer@P_D3DOutputPrimitive@@UBEPAVP_DDIndexBuffer@@XZ
?getMatrixIndex@P_D3DDDVertexBuffer@@UBEHHH@Z
?getMatrixIndex@P_D3DVertexBuffer@@UBEHHH@Z
?getMatrixIndexAddress@P_D3DDDVertexBuffer@@UBEPAEXZ
?getNormalAddress@P_D3DDDVertexBuffer@@UBEPAEXZ
?getPosition@P_D3DDDVertexBuffer@@UBE?AV?@M@@H@Z
?getPosition@P_D3DVertexBuffer@@UBE?AV?@M@@H@Z
?getPositionAddress@P_D3DDDVertexBuffer@@UBEPAEXZ
?getRedMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z
?getSpecularAddress@P_D3DDDVertexBuffer@@UBEPAEXZ
?getSpecularRGB@P_D3DDDVertexBuffer@@UBE?AV?@M@@H@Z
?getSpecularRGB@P_D3DVertexBuffer@@UBE?AV?@M@@H@Z
?getSpecularRGBA@P_D3DDDVertexBuffer@@UBE?AVG_Color@@H@Z
?getSpecularRGBA@P_D3DVertexBuffer@@UBE?AVG_Color@@H@Z
?getStartAlpha@P_D3DLineBuffer@@UBEMH@Z
?getStartDiffuseRGB@P_D3DLineBuffer@@UBE?AV?@M@@H@Z
?getStartDiffuseRGBA@P_D3DLineBuffer@@UBE?AVG_FColor@@H@Z
?getStartPosition@P_D3DLineBuffer@@UBE?AV?@M@@H@Z
?getStencilMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z
?getTextureCoordinate2D@P_D3DDDVertexBuffer@@UBE?AV?@M@@HH@Z
?getTextureCoordinate2D@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z
?getTextureCoordinate3D@P_D3DDDVertexBuffer@@UBE?AV?@M@@HH@Z
?getTextureCoordinate3D@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z
?getTextureCoordinate4D@P_D3DDDVertexBuffer@@UBE?AV?@M@@HH@Z
?getTextureCoordinate4D@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z
?getTextureCoordinateAddress@P_D3DDDVertexBuffer@@UBEPAEH@Z
?getTransformedPosition@P_D3DDDVertexBuffer@@UBE?AV?@M@@H@Z
?getUsedCount@P_D3DIndexBufferManager@@QBEHXZ
?getUsedCount@P_D3DVertexBufferManager@@QBEHXZ
?getVBManager@P_D3D@@QBEPAVP_D3DVertexBufferManager@@XZ
?getVSVector1@P_D3DVertexBuffer@@UBEMHH@Z
?getVSVector2@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z
?getVSVector3@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z
?getVSVector4@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z
?getVSVectorAddress@P_D3DDDVertexBuffer@@UBEPAEXZ
?getVertexAddress@P_D3DDDVertexBuffer@@UBEPAEXZ
?getVertexBuffer@P_D3DOutputPrimitive@@UBEPAVP_DDVertexBuffer@@XZ
?getVertexIndex@P_D3DTriangleBuffer@@UBEHHH@Z
?getVertexNormal@P_D3DDDVertexBuffer@@UBE?AV?@M@@H@Z
?getVertexNormal@P_D3DVertexBuffer@@UBE?AV?@M@@H@Z
?getVertexSize@P_D3DDDVertexBuffer@@UBEHXZ
?getWeight@P_D3DDDVertexBuffer@@UBEMHH@Z
?getWeight@P_D3DVertexBuffer@@UBEMHH@Z
?getWeightAddress@P_D3DDDVertexBuffer@@UBEPAEXZ
?getZMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z
?preload@P_D3DSkinMesh@@UAEXXZ
?preload@P_D3DTriangleMesh@@UAEXXZ
?prepareDirectionalLight@P_D3DVirtualObject@@UAEXPAVP_DirectionalLight@@@Z
?preparePointLight@P_D3DVirtualObject@@UAEXPAVP_PointLight@@@Z
?prepareProcess@P_D3DVirtualObject@@UAEXXZ
?prepareSceneDirectionalLight@P_D3DCPUDriver@@UAEXPAVP_DirectionalLight@@H@Z
?prepareScenePointLight@P_D3DCPUDriver@@UAEXPAVP_PointLight@@H@Z
?prepareSceneSpotLight@P_D3DCPUDriver@@UAEXPAVP_SpotLight@@H@Z
?prepareSpotLight@P_D3DVirtualObject@@UAEXPAVP_SpotLight@@@Z
?process@P_D3DLinePrimitive@@UAEXPBVP_VirtualObject@@HPAVP_SortBuffer@@@Z
?process@P_D3DParticlePrimitive@@UAEXPBVP_VirtualObject@@HPAVP_SortBuffer@@@Z
?process@P_D3DSkinMesh@@UAEXPBVP_VirtualObject@@HPAVP_SortBuffer@@@Z
?process@P_D3DTriangleMesh@@UAEXPBVP_VirtualObject@@HPAVP_SortBuffer@@@Z
?recycle@P_D3DIndexBufferManager@@QAEXPAVP_D3DDDIndexBuffer@@@Z
?recycle@P_D3DVertexBufferManager@@QAEXPAVP_D3DDDVertexBuffer@@@Z
?recycleClipperVertices@P_D3DOutputPrimitive@@UAEXXZ
?recycleIndices@P_D3DOutputPrimitive@@UAEXXZ
?recycleVertices@P_D3DOutputPrimitive@@UAEXXZ
?render@P_D3DOutputPrimitive@@UAEXPBV?@H@std@@@Z
?request@P_D3DIndexBufferManager@@QAEPAVP_D3DDDIndexBuffer@@IABVP_VertexFormat@@@Z
?request@P_D3DVertexBufferManager@@QAEPAVP_D3DDDVertexBuffer@@IABVP_VertexFormat@@@Z
?requestClipperVertices@P_D3DOutputPrimitive@@UAEPAVP_DDVertexBuffer@@HPBVP_Material@@@Z
?requestIndices@P_D3DOutputPrimitive@@UAEPAVP_DDIndexBuffer@@H_N0@Z
?requestVertices@P_D3DOutputPrimitive@@UAEPAVP_DDVertexBuffer@@HABVP_VertexFormat@@@Z
?requestVertices@P_D3DOutputPrimitive@@UAEPAVP_DDVertexBuffer@@HPBVP_Material@@_N@Z
?resetD3DStateInfo@P_D3D@@UAEXXZ
?resetDriver@P_D3D@@UAEXXZ
?setAlpha@P_D3DDDVertexBuffer@@UAEXHM@Z
?setAlpha@P_D3DVertexBuffer@@UAEXHM@Z
?setD3DProcessing@P_D3DOutputPrimitive@@UAEX_N000000I@Z
?setDiffuseRGB@P_D3DDDVertexBuffer@@UAEXHABV?@M@@@Z
?setDiffuseRGB@P_D3DVertexBuffer@@UAEXHABV?@M@@@Z
?setDiffuseRGBA@P_D3DDDVertexBuffer@@UAEXHABVG_Color@@@Z
?setDiffuseRGBA@P_D3DVertexBuffer@@UAEXHABVG_Color@@@Z
?setEndAlpha@P_D3DLineBuffer@@UAEXHM@Z
?setEndDiffuseRGB@P_D3DLineBuffer@@UAEXHABV?@M@@@Z
?setEndDiffuseRGBA@P_D3DLineBuffer@@UAEXHABVG_FColor@@@Z
?setEndPosition@P_D3DLineBuffer@@UAEXHABV?@M@@@Z
?setFog@P_D3DDDVertexBuffer@@UAEXHM@Z
?setFog@P_D3DVertexBuffer@@UAEXHM@Z
?setIndex@P_D3DDDIndexBuffer@@UAEXHH@Z
?setIndices@P_D3DOutputPrimitive@@QAEXPAVP_D3DDDIndexBuffer@@@Z
?setMatrixIndex@P_D3DDDVertexBuffer@@UAEXHHH@Z
?setMatrixIndex@P_D3DVertexBuffer@@UAEXHHH@Z
?setParticleData@P_D3DParticleBuffer@@UAEXHABUParticleData@P_ParticleBuffer@@@Z
?setPixelShader@P_D3D@@UAEJK@Z
?setPosition@P_D3DDDVertexBuffer@@UAEXHABV?@M@@@Z
?setPosition@P_D3DVertexBuffer@@UAEXHABV?@M@@@Z
?setRenderState@P_D3D@@UAEJKK@Z
?setSpecularRGB@P_D3DDDVertexBuffer@@UAEXHABV?@M@@@Z
?setSpecularRGB@P_D3DVertexBuffer@@UAEXHABV?@M@@@Z
?setSpecularRGBA@P_D3DDDVertexBuffer@@UAEXHABVG_Color@@@Z
?setSpecularRGBA@P_D3DVertexBuffer@@UAEXHABVG_Color@@@Z
?setStartAlpha@P_D3DLineBuffer@@UAEXHM@Z
?setStartDiffuseRGB@P_D3DLineBuffer@@UAEXHABV?@M@@@Z
?setStartDiffuseRGBA@P_D3DLineBuffer@@UAEXHABVG_FColor@@@Z
?setStartPosition@P_D3DLineBuffer@@UAEXHABV?@M@@@Z
?setTexture@P_D3DMaterialInfo@@UAEXHHHHQAK0KW4FILTER_MODE@P_MaterialDefinitions@@@Z
?setTextureCoordinate2D@P_D3DDDVertexBuffer@@UAEXHHABV?@M@@@Z
?setTextureCoordinate2D@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z
?setTextureCoordinate3D@P_D3DDDVertexBuffer@@UAEXHHABV?@M@@@Z
?setTextureCoordinate3D@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z
?setTextureCoordinate4D@P_D3DDDVertexBuffer@@UAEXHHABV?@M@@@Z
?setTextureCoordinate4D@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z
?setTextureStageState@P_D3D@@UAEJKKK@Z
?setTransform@P_D3D@@UAEJKPBK@Z
?setTransformedPosition@P_D3DDDVertexBuffer@@UAEXHABV?@M@@@Z
?setVSVector1@P_D3DVertexBuffer@@UAEXHHM@Z
?setVSVector2@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z
?setVSVector3@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z
?setVSVector4@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z
?setVertexIndex@P_D3DTriangleBuffer@@UAEXHHH@Z
?setVertexIndices@P_D3DTriangleBuffer@@UAEXHHHH@Z
?setVertexNormal@P_D3DDDVertexBuffer@@UAEXHABV?@M@@@Z
?setVertexNormal@P_D3DVertexBuffer@@UAEXHABV?@M@@@Z
?setVertexShader@P_D3D@@UAEJK@Z
?setVertices@P_D3DOutputPrimitive@@QAEXPAVP_D3DDDVertexBuffer@@@Z
?setWeight@P_D3DDDVertexBuffer@@UAEXHHM@Z
?setWeight@P_D3DVertexBuffer@@UAEXHHM@Z
?supportsParticleSystems@P_D3DCPUDriver@@UAE_NXZ
?usesD3DClipping@P_D3DOutputPrimitive@@UBE_NXZ
?usesD3DFogging@P_D3DOutputPrimitive@@UBE_NXZ
?usesD3DLighting@P_D3DOutputPrimitive@@UBE_NXZ
?usesD3DPipeline@P_D3DOutputPrimitive@@UBE_NXZ
?usesD3DSoftwareProcessing@P_D3DOutputPrimitive@@UBE_NXZ
?usesD3DTesselation@P_D3DOutputPrimitive@@UBE_NXZ
?usesD3DTexturePipeline@P_D3DOutputPrimitive@@UBE_NXZ
?validate@P_D3DMaterialInfo@@UAEXPAVP_LayerArray@@@Z
?validate@P_D3DMaterialInfo@@UAE_NH@Z
?validateDevice@P_D3D@@UAEJPAK@Z
?verboseStage@P_D3DMaterialInfo@@QAEXAAUD3DPassInfo@1@H@Z
?verboseStages@P_D3DMaterialInfo@@QAEXAAUD3DPassInfo@1@@Z

Define Restart Interval %u

Internal error - GetAdapterIdentifier failed

It's an error to set both read_data_fn and write_data_fn in the 

Output file write error --- out of disk space?

P_D3D::DRV_createPixelShader - error buffer ref count %d

P_D3D::DRV_createVertexShader - error buffer ref count %d

Start Of Frame 0x%02x: width=%u, height=%u, components=%d

Start Of Scan: %d components

Start of Image

Last update: 13/12/2018