??0P_D3D@@QAE@I@Z ??0P_D3DCPUDriver@@QAE@XZ ??0P_D3DDDIndexBuffer@@QAE@XZ ??0P_D3DDDVertexBuffer@@QAE@XZ ??0P_D3DIndexBufferManager@@QAE@PAVP_D3D@@@Z ??0P_D3DLineBuffer@@QAE@PAVP_CPUDriver@@@Z ??0P_D3DLinePrimitive@@AAE@ABV0@@Z ??0P_D3DLinePrimitive@@AAE@XZ ??0P_D3DLinePrimitive@@QAE@PAVP_CPUDriver@@@Z ??0P_D3DOutputPrimitive@@QAE@PAVP_D3D@@@Z ??0P_D3DParticleBuffer@@QAE@PAVP_CPUDriver@@@Z ??0P_D3DParticlePrimitive@@AAE@ABV0@@Z ??0P_D3DParticlePrimitive@@AAE@XZ ??0P_D3DParticlePrimitive@@QAE@PAVP_CPUDriver@@@Z ??0P_D3DSkinMesh@@AAE@ABV0@@Z ??0P_D3DSkinMesh@@QAE@PAVP_CPUDriver@@ABVP_VertexFormat@@@Z ??0P_D3DTriangleBuffer@@QAE@PAVP_CPUDriver@@@Z ??0P_D3DTriangleMesh@@AAE@ABV0@@Z ??0P_D3DTriangleMesh@@QAE@PAVP_CPUDriver@@ABVP_VertexFormat@@@Z ??0P_D3DVertexBuffer@@QAE@PAVP_CPUDriver@@@Z ??0P_D3DVertexBufferManager@@QAE@PAVP_D3D@@@Z ??0P_D3DVirtualObject@@QAE@PAVP_VirtualObject@@@Z ??0P_DriverException_DirectDrawError@@QAE@PBDJ@Z ??1P_D3D@@UAE@XZ ??1P_D3DCPUDriver@@UAE@XZ ??1P_D3DIndexBufferManager@@UAE@XZ ??1P_D3DLinePrimitive@@UAE@XZ ??1P_D3DOutputPrimitive@@UAE@XZ ??1P_D3DParticleBuffer@@UAE@XZ ??1P_D3DParticlePrimitive@@UAE@XZ ??1P_D3DSkinMesh@@UAE@XZ ??1P_D3DTriangleMesh@@UAE@XZ ??1P_D3DVertexBufferManager@@UAE@XZ ??1P_D3DVirtualObject@@UAE@XZ ??4P_D3DLinePrimitive@@AAEAAV0@ABV0@@Z ??4P_D3DParticlePrimitive@@AAEAAV0@ABV0@@Z ??4P_D3DSkinMesh@@AAEAAV0@ABV0@@Z ??4P_D3DTriangleMesh@@AAEAAV0@ABV0@@Z ??4P_D3DVirtualObject@@AAEAAV0@ABV0@@Z ?DRV_addToTextureMemory@P_D3D@@UAEXPAVP_Map@@@Z ?DRV_allocateMap@P_D3D@@UAEHPAVP_Map@@PBVG_Image@@@Z ?DRV_beginScene@P_D3D@@UAEXXZ ?DRV_clearBuffer@P_D3D@@UAEXABVG_Color@@ABUtagRECT@@W4ClearingMode@P_Driver@@@Z ?DRV_clearTextureMemory@P_D3D@@UAEXXZ ?DRV_convertMap@P_D3D@@UAEXPAVP_Map@@HPBVP_TextureFormat@@PAXHHH@Z ?DRV_createDeviceMaterialInfo@P_D3D@@UAEPAVP_DeviceMaterialInfo@@PAVP_MaterialInfo@@@Z ?DRV_createDriverMap@P_D3D@@UAEPAVP_DriverMap@@XZ ?DRV_createPixelShader@P_D3D@@UAEPAVP_DeviceDependentPixelShader@@PBD@Z ?DRV_createVertexShader@P_D3D@@UAEPAVP_DeviceDependentVertexShader@@PBDABVP_VertexFormat@@@Z ?DRV_deallocateMap@P_D3D@@UAEXPAVP_Map@@@Z ?DRV_deinit@P_D3D@@UAEXXZ ?DRV_endScene@P_D3D@@UAEXXZ ?DRV_freeMode@P_D3D@@UAEXXZ ?DRV_getAvailableTextureMemory@P_D3D@@UAEIXZ ?DRV_getAvailableVideoMemory@P_D3D@@UAEIXZ ?DRV_getBackBuffer@P_D3D@@UAEXPAVG_Image@@ABUtagRECT@@@Z ?DRV_getScreen@P_D3D@@UAEXPAVG_Image@@ABUtagRECT@@@Z ?DRV_getTotalTextureMemory@P_D3D@@UAEIXZ ?DRV_getTotalVideoMemory@P_D3D@@UAEIXZ ?DRV_init@P_D3D@@UAEXHPBVP_HWAccelerationLevel@P_Driver@@@Z ?DRV_removeFromTextureMemory@P_D3D@@UAEXPAVP_Map@@@Z ?DRV_setFillMode@P_D3D@@UAEX_N@Z ?DRV_setFullscreen@P_D3D@@UAEXH@Z ?DRV_setGamma@P_D3D@@UAEXXZ ?DRV_setRenderTarget@P_D3D@@UAEXPAVP_Map@@@Z ?DRV_setViewMatrix@P_D3D@@UAEXABV?@M@@@Z ?DRV_setViewport@P_D3D@@UAEXABUtagRECT@@MM@Z ?DRV_setWindow@P_D3D@@UAEXH@Z ?DRV_swapBuffer@P_D3D@@UAEXABUtagRECT@@@Z ?DRV_unconvertMap@P_D3D@@UAEXPAVP_Map@@HPBVP_TextureFormat@@PAXHHH@Z ?applyD3DStateInfo@P_D3D@@UAEXXZ ?containsData@P_D3DOutputPrimitive@@UAE_NXZ ?convertMatrix@P_D3D@@SIXAAU_D3DMATRIX@@ABV?@M@@@Z ?convertToDeviceDependentFormat@P_D3DMaterialInfo@@UAEXXZ ?copyContents@P_D3DVirtualObject@@AAEXABV1@@Z ?createDeviceDependentBaseObject@P_D3DCPUDriver@@UAEPAVP_DeviceDependentBaseObject@@PAVP_BaseObject@@@Z ?createDeviceDependentVirtualObject@P_D3DCPUDriver@@UAEPAVP_DeviceDependentVirtualObject@@PAVP_VirtualObject@@@Z ?createDuplicate@P_D3DLinePrimitive@@UAEPAVP_Primitive@@XZ ?createDuplicate@P_D3DParticlePrimitive@@UAEPAVP_Primitive@@XZ ?createDuplicate@P_D3DSkinMesh@@UAEPAVP_Primitive@@XZ ?createDuplicate@P_D3DTriangleMesh@@UAEPAVP_Primitive@@XZ ?createLineBuffer@P_D3DCPUDriver@@UAEPAVP_LineBuffer@@XZ ?createLinePrimitive@P_D3DCPUDriver@@UAEPAVP_LinePrimitive@@XZ ?createOutputPrimitive@P_D3D@@UAEPAVP_OutputPrimitive@@XZ ?createParticleBuffer@P_D3DCPUDriver@@UAEPAVP_ParticleBuffer@@XZ ?createParticlePrimitive@P_D3DCPUDriver@@UAEPAVP_ParticlePrimitive@@XZ ?createSkinMesh@P_D3DCPUDriver@@UAEPAVP_SkinMesh@@ABVP_VertexFormat@@@Z ?createTriangleBuffer@P_D3DCPUDriver@@UAEPAVP_TriangleBuffer@@XZ ?createTriangleMesh@P_D3DCPUDriver@@UAEPAVP_TriangleMesh@@ABVP_VertexFormat@@@Z ?createVertexBuffer@P_D3DCPUDriver@@UAEPAVP_VertexBuffer@@XZ ?deleteAll@P_D3DIndexBufferManager@@QAEXXZ ?deleteAll@P_D3DVertexBufferManager@@QAEXXZ ?deleteDeviceDependentData@P_D3DMaterialInfo@@UAEXXZ ?deleteIndexBuffers@P_D3DOutputPrimitive@@SIXXZ ?deleteVertexBuffers@P_D3DOutputPrimitive@@SIXXZ ?dump@P_D3DIndexBufferManager@@QBEXXZ ?dump@P_D3DVertexBufferManager@@QBEXXZ ?duplicate@P_D3DVirtualObject@@UAEXABV1@@Z ?endValidation@P_D3DMaterialInfo@@UAEXHQAK00@Z ?getAPI_ID@P_D3D@@UBE?AW4API_ID@P_Device@@XZ ?getAlpha@P_D3DDDVertexBuffer@@UBEMH@Z ?getAlpha@P_D3DVertexBuffer@@UBEMH@Z ?getAlphaMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z ?getBitsPerPixel@P_D3D@@QAEIW4_D3DFORMAT@@@Z ?getBlueMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z ?getClipperVertexBuffer@P_D3DOutputPrimitive@@UBEPAVP_DDVertexBuffer@@XZ ?getD3DPassInfo@P_D3DMaterialInfo@@UAEAAUD3DPassInfo@1@H@Z ?getD3DSkinningMatrices@P_D3DOutputPrimitive@@UBEIXZ ?getDiffuseAddress@P_D3DDDVertexBuffer@@UBEPAEXZ ?getDiffuseRGB@P_D3DDDVertexBuffer@@UBE?AV?@M@@H@Z ?getDiffuseRGB@P_D3DVertexBuffer@@UBE?AV?@M@@H@Z ?getDiffuseRGBA@P_D3DDDVertexBuffer@@UBE?AVG_Color@@H@Z ?getDiffuseRGBA@P_D3DVertexBuffer@@UBE?AVG_Color@@H@Z ?getDriver@P_D3DIndexBufferManager@@QBEPAVP_D3D@@XZ ?getDriver@P_D3DOutputPrimitive@@QAEPAVP_D3D@@XZ ?getDriver@P_D3DVertexBufferManager@@QBEPAVP_D3D@@XZ ?getEndAlpha@P_D3DLineBuffer@@UBEMH@Z ?getEndDiffuseRGB@P_D3DLineBuffer@@UBE?AV?@M@@H@Z ?getEndDiffuseRGBA@P_D3DLineBuffer@@UBE?AVG_FColor@@H@Z ?getEndPosition@P_D3DLineBuffer@@UBE?AV?@M@@H@Z ?getFVF@P_D3DDDVertexBuffer@@UBEKXZ ?getFog@P_D3DDDVertexBuffer@@UBEMH@Z ?getFog@P_D3DVertexBuffer@@UBEMH@Z ?getFreeCount@P_D3DIndexBufferManager@@QBEHXZ ?getFreeCount@P_D3DVertexBufferManager@@QBEHXZ ?getGreenMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z ?getIBManager@P_D3D@@QBEPAVP_D3DIndexBufferManager@@XZ ?getIndex@P_D3DDDIndexBuffer@@UBEHH@Z ?getIndexAddress@P_D3DDDIndexBuffer@@UBEPAGXZ ?getIndexBuffer@P_D3DOutputPrimitive@@UBEPAVP_DDIndexBuffer@@XZ ?getMatrixIndex@P_D3DDDVertexBuffer@@UBEHHH@Z ?getMatrixIndex@P_D3DVertexBuffer@@UBEHHH@Z ?getMatrixIndexAddress@P_D3DDDVertexBuffer@@UBEPAEXZ ?getNormalAddress@P_D3DDDVertexBuffer@@UBEPAEXZ ?getPosition@P_D3DDDVertexBuffer@@UBE?AV?@M@@H@Z ?getPosition@P_D3DVertexBuffer@@UBE?AV?@M@@H@Z ?getPositionAddress@P_D3DDDVertexBuffer@@UBEPAEXZ ?getRedMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z ?getSpecularAddress@P_D3DDDVertexBuffer@@UBEPAEXZ ?getSpecularRGB@P_D3DDDVertexBuffer@@UBE?AV?@M@@H@Z ?getSpecularRGB@P_D3DVertexBuffer@@UBE?AV?@M@@H@Z ?getSpecularRGBA@P_D3DDDVertexBuffer@@UBE?AVG_Color@@H@Z ?getSpecularRGBA@P_D3DVertexBuffer@@UBE?AVG_Color@@H@Z ?getStartAlpha@P_D3DLineBuffer@@UBEMH@Z ?getStartDiffuseRGB@P_D3DLineBuffer@@UBE?AV?@M@@H@Z ?getStartDiffuseRGBA@P_D3DLineBuffer@@UBE?AVG_FColor@@H@Z ?getStartPosition@P_D3DLineBuffer@@UBE?AV?@M@@H@Z ?getStencilMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z ?getTextureCoordinate2D@P_D3DDDVertexBuffer@@UBE?AV?@M@@HH@Z ?getTextureCoordinate2D@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z ?getTextureCoordinate3D@P_D3DDDVertexBuffer@@UBE?AV?@M@@HH@Z ?getTextureCoordinate3D@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z ?getTextureCoordinate4D@P_D3DDDVertexBuffer@@UBE?AV?@M@@HH@Z ?getTextureCoordinate4D@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z ?getTextureCoordinateAddress@P_D3DDDVertexBuffer@@UBEPAEH@Z ?getTransformedPosition@P_D3DDDVertexBuffer@@UBE?AV?@M@@H@Z ?getUsedCount@P_D3DIndexBufferManager@@QBEHXZ ?getUsedCount@P_D3DVertexBufferManager@@QBEHXZ ?getVBManager@P_D3D@@QBEPAVP_D3DVertexBufferManager@@XZ ?getVSVector1@P_D3DVertexBuffer@@UBEMHH@Z ?getVSVector2@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z ?getVSVector3@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z ?getVSVector4@P_D3DVertexBuffer@@UBE?AV?@M@@HH@Z ?getVSVectorAddress@P_D3DDDVertexBuffer@@UBEPAEXZ ?getVertexAddress@P_D3DDDVertexBuffer@@UBEPAEXZ ?getVertexBuffer@P_D3DOutputPrimitive@@UBEPAVP_DDVertexBuffer@@XZ ?getVertexIndex@P_D3DTriangleBuffer@@UBEHHH@Z ?getVertexNormal@P_D3DDDVertexBuffer@@UBE?AV?@M@@H@Z ?getVertexNormal@P_D3DVertexBuffer@@UBE?AV?@M@@H@Z ?getVertexSize@P_D3DDDVertexBuffer@@UBEHXZ ?getWeight@P_D3DDDVertexBuffer@@UBEMHH@Z ?getWeight@P_D3DVertexBuffer@@UBEMHH@Z ?getWeightAddress@P_D3DDDVertexBuffer@@UBEPAEXZ ?getZMask@P_D3D@@QAEIW4_D3DFORMAT@@@Z ?preload@P_D3DSkinMesh@@UAEXXZ ?preload@P_D3DTriangleMesh@@UAEXXZ ?prepareDirectionalLight@P_D3DVirtualObject@@UAEXPAVP_DirectionalLight@@@Z ?preparePointLight@P_D3DVirtualObject@@UAEXPAVP_PointLight@@@Z ?prepareProcess@P_D3DVirtualObject@@UAEXXZ ?prepareSceneDirectionalLight@P_D3DCPUDriver@@UAEXPAVP_DirectionalLight@@H@Z ?prepareScenePointLight@P_D3DCPUDriver@@UAEXPAVP_PointLight@@H@Z ?prepareSceneSpotLight@P_D3DCPUDriver@@UAEXPAVP_SpotLight@@H@Z ?prepareSpotLight@P_D3DVirtualObject@@UAEXPAVP_SpotLight@@@Z ?process@P_D3DLinePrimitive@@UAEXPBVP_VirtualObject@@HPAVP_SortBuffer@@@Z ?process@P_D3DParticlePrimitive@@UAEXPBVP_VirtualObject@@HPAVP_SortBuffer@@@Z ?process@P_D3DSkinMesh@@UAEXPBVP_VirtualObject@@HPAVP_SortBuffer@@@Z ?process@P_D3DTriangleMesh@@UAEXPBVP_VirtualObject@@HPAVP_SortBuffer@@@Z ?recycle@P_D3DIndexBufferManager@@QAEXPAVP_D3DDDIndexBuffer@@@Z ?recycle@P_D3DVertexBufferManager@@QAEXPAVP_D3DDDVertexBuffer@@@Z ?recycleClipperVertices@P_D3DOutputPrimitive@@UAEXXZ ?recycleIndices@P_D3DOutputPrimitive@@UAEXXZ ?recycleVertices@P_D3DOutputPrimitive@@UAEXXZ ?render@P_D3DOutputPrimitive@@UAEXPBV?@H@std@@@Z ?request@P_D3DIndexBufferManager@@QAEPAVP_D3DDDIndexBuffer@@IABVP_VertexFormat@@@Z ?request@P_D3DVertexBufferManager@@QAEPAVP_D3DDDVertexBuffer@@IABVP_VertexFormat@@@Z ?requestClipperVertices@P_D3DOutputPrimitive@@UAEPAVP_DDVertexBuffer@@HPBVP_Material@@@Z ?requestIndices@P_D3DOutputPrimitive@@UAEPAVP_DDIndexBuffer@@H_N0@Z ?requestVertices@P_D3DOutputPrimitive@@UAEPAVP_DDVertexBuffer@@HABVP_VertexFormat@@@Z ?requestVertices@P_D3DOutputPrimitive@@UAEPAVP_DDVertexBuffer@@HPBVP_Material@@_N@Z ?resetD3DStateInfo@P_D3D@@UAEXXZ ?resetDriver@P_D3D@@UAEXXZ ?setAlpha@P_D3DDDVertexBuffer@@UAEXHM@Z ?setAlpha@P_D3DVertexBuffer@@UAEXHM@Z ?setD3DProcessing@P_D3DOutputPrimitive@@UAEX_N000000I@Z ?setDiffuseRGB@P_D3DDDVertexBuffer@@UAEXHABV?@M@@@Z ?setDiffuseRGB@P_D3DVertexBuffer@@UAEXHABV?@M@@@Z ?setDiffuseRGBA@P_D3DDDVertexBuffer@@UAEXHABVG_Color@@@Z ?setDiffuseRGBA@P_D3DVertexBuffer@@UAEXHABVG_Color@@@Z ?setEndAlpha@P_D3DLineBuffer@@UAEXHM@Z ?setEndDiffuseRGB@P_D3DLineBuffer@@UAEXHABV?@M@@@Z ?setEndDiffuseRGBA@P_D3DLineBuffer@@UAEXHABVG_FColor@@@Z ?setEndPosition@P_D3DLineBuffer@@UAEXHABV?@M@@@Z ?setFog@P_D3DDDVertexBuffer@@UAEXHM@Z ?setFog@P_D3DVertexBuffer@@UAEXHM@Z ?setIndex@P_D3DDDIndexBuffer@@UAEXHH@Z ?setIndices@P_D3DOutputPrimitive@@QAEXPAVP_D3DDDIndexBuffer@@@Z ?setMatrixIndex@P_D3DDDVertexBuffer@@UAEXHHH@Z ?setMatrixIndex@P_D3DVertexBuffer@@UAEXHHH@Z ?setParticleData@P_D3DParticleBuffer@@UAEXHABUParticleData@P_ParticleBuffer@@@Z ?setPixelShader@P_D3D@@UAEJK@Z ?setPosition@P_D3DDDVertexBuffer@@UAEXHABV?@M@@@Z ?setPosition@P_D3DVertexBuffer@@UAEXHABV?@M@@@Z ?setRenderState@P_D3D@@UAEJKK@Z ?setSpecularRGB@P_D3DDDVertexBuffer@@UAEXHABV?@M@@@Z ?setSpecularRGB@P_D3DVertexBuffer@@UAEXHABV?@M@@@Z ?setSpecularRGBA@P_D3DDDVertexBuffer@@UAEXHABVG_Color@@@Z ?setSpecularRGBA@P_D3DVertexBuffer@@UAEXHABVG_Color@@@Z ?setStartAlpha@P_D3DLineBuffer@@UAEXHM@Z ?setStartDiffuseRGB@P_D3DLineBuffer@@UAEXHABV?@M@@@Z ?setStartDiffuseRGBA@P_D3DLineBuffer@@UAEXHABVG_FColor@@@Z ?setStartPosition@P_D3DLineBuffer@@UAEXHABV?@M@@@Z ?setTexture@P_D3DMaterialInfo@@UAEXHHHHQAK0KW4FILTER_MODE@P_MaterialDefinitions@@@Z ?setTextureCoordinate2D@P_D3DDDVertexBuffer@@UAEXHHABV?@M@@@Z ?setTextureCoordinate2D@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z ?setTextureCoordinate3D@P_D3DDDVertexBuffer@@UAEXHHABV?@M@@@Z ?setTextureCoordinate3D@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z ?setTextureCoordinate4D@P_D3DDDVertexBuffer@@UAEXHHABV?@M@@@Z ?setTextureCoordinate4D@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z ?setTextureStageState@P_D3D@@UAEJKKK@Z ?setTransform@P_D3D@@UAEJKPBK@Z ?setTransformedPosition@P_D3DDDVertexBuffer@@UAEXHABV?@M@@@Z ?setVSVector1@P_D3DVertexBuffer@@UAEXHHM@Z ?setVSVector2@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z ?setVSVector3@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z ?setVSVector4@P_D3DVertexBuffer@@UAEXHHABV?@M@@@Z ?setVertexIndex@P_D3DTriangleBuffer@@UAEXHHH@Z ?setVertexIndices@P_D3DTriangleBuffer@@UAEXHHHH@Z ?setVertexNormal@P_D3DDDVertexBuffer@@UAEXHABV?@M@@@Z ?setVertexNormal@P_D3DVertexBuffer@@UAEXHABV?@M@@@Z ?setVertexShader@P_D3D@@UAEJK@Z ?setVertices@P_D3DOutputPrimitive@@QAEXPAVP_D3DDDVertexBuffer@@@Z ?setWeight@P_D3DDDVertexBuffer@@UAEXHHM@Z ?setWeight@P_D3DVertexBuffer@@UAEXHHM@Z ?supportsParticleSystems@P_D3DCPUDriver@@UAE_NXZ ?usesD3DClipping@P_D3DOutputPrimitive@@UBE_NXZ ?usesD3DFogging@P_D3DOutputPrimitive@@UBE_NXZ ?usesD3DLighting@P_D3DOutputPrimitive@@UBE_NXZ ?usesD3DPipeline@P_D3DOutputPrimitive@@UBE_NXZ ?usesD3DSoftwareProcessing@P_D3DOutputPrimitive@@UBE_NXZ ?usesD3DTesselation@P_D3DOutputPrimitive@@UBE_NXZ ?usesD3DTexturePipeline@P_D3DOutputPrimitive@@UBE_NXZ ?validate@P_D3DMaterialInfo@@UAEXPAVP_LayerArray@@@Z ?validate@P_D3DMaterialInfo@@UAE_NH@Z ?validateDevice@P_D3D@@UAEJPAK@Z ?verboseStage@P_D3DMaterialInfo@@QAEXAAUD3DPassInfo@1@H@Z ?verboseStages@P_D3DMaterialInfo@@QAEXAAUD3DPassInfo@1@@Z
Define Restart Interval %u Internal error - GetAdapterIdentifier failed It's an error to set both read_data_fn and write_data_fn in the Output file write error --- out of disk space? P_D3D::DRV_createPixelShader - error buffer ref count %d P_D3D::DRV_createVertexShader - error buffer ref count %d Start Of Frame 0x%02x: width=%u, height=%u, components=%d Start Of Scan: %d components Start of Image