d3dcompiler_46.dll

Company
Microsoft Corporation
Description

Direct3D HLSL Compiler

Version
9.30.960.8512
Architecture
32 bit
Threat Score
0 %
Original size
3232.3 Kb
Download size
1376.5 Kb
MD5
8838962f0954c821b945ba42bc617aa2
SHA1
67aff32d494d1d891548b945cc68748989d12d6b
SHA256
45ad81ae6ab4d903841a2830dab75d74e4018381c3a7e6b2767ae4a91e8c40ae
D3DAssemble
D3DCompile
D3DCompile2
D3DCompileFromFile
D3DCompressShaders
D3DCreateBlob
D3DDecompressShaders
D3DDisassemble
D3DDisassemble10Effect
D3DDisassemble11Trace
D3DDisassembleRegion
D3DGetBlobPart
D3DGetDebugInfo
D3DGetInputAndOutputSignatureBlob
D3DGetInputSignatureBlob
D3DGetOutputSignatureBlob
D3DGetTraceInstructionOffsets
D3DPreprocess
D3DReadFileToBlob
D3DReflect
D3DReturnFailure1
D3DSetBlobPart
D3DStripShader
D3DWriteBlobToFile
DebugSetMute

 - Try reducing number of constant branches, take bools out of structs/arrays or move them to the start of the struct

 - Try reducing number of loops, take loop counters out of structs/arrays or move them to the start of the struct

'%s' is not a valid register name.  Registers must start with v_, r_, c_, b_, or i_ depending on the register type. (o_ for vs_3_0 only)

<

error - out of memory>



<

internal error>

 unable to get variable name from PDB

<

internal error>

 unable to get variable subfield offset from PDB

<

internal error>

 unable to get variable type from PDB

// <

internal error>

 unable to find instruction in PDB

// <

internal error>

 unable to get HLSL type kind from PDB

// <

internal error>

 unable to get array element type from PDB

// <

internal error>

 unable to get column number from PDB

// <

internal error>

 unable to get file id from PDB

// <

internal error>

 unable to get file name from PDB

// <

internal error>

 unable to get line number from PDB

// <

internal error>

 unable to get matrix element type from PDB

// <

internal error>

 unable to get source file info from PDB

// <

internal error>

 unable to get statement flag from PDB

// <

internal error>

 unable to get sub-variable type from PDB

// <

internal error>

 unable to get type length from PDB

// <

internal error>

 unable to get typedef type from PDB

// <

internal error>

 unable to get vector element type from PDB

// <

internal error>

 unable to instruction offset from PDB

// <

internal error>

 unable to iterate instruction in PDB

// Target Reg Buffer  Start Reg # of Regs        Data Conversion

Enable instancing searches for programs with multiple outputs <

| Explicit

Error count exceeds %u, aborting

Error creating error string

Error location reached from this location

Error: Error getting Effects expression constant table.

Error: Error getting Effects expression literal block.

Error: Error getting texture shader literal block.

Global variables are implicitly constant, enable compatibility mode to allow modification

Hull Shader must start with HSDecls phase.

ID3DXEffectCompiler: Error in type checking

ID3DXEffectCompiler: Error initializing annotation type

ID3DXEffectCompiler: Error initializing assignment type

ID3DXEffectCompiler: Error initializing variable type

ID3DXEffectCompiler: Internal error initializing assignment - missing type case

ID3DXEffectCompiler: There was an error initializing parameter annotation handles

ID3DXEffectCompiler: There was an error initializing parameter handles

ID3DXEffectCompiler: There was an error initializing pass annotation handles

ID3DXEffectCompiler: There was an error initializing technique annotation handles

ID3DXEffectCompiler: There was an error initializing the compiler

ID3DXEffectCompiler::CompileEffect: There was an error compiling HLL shader parameter

ID3DXEffectCompiler::CompileEffect: There was an error compiling expression

Internal Error - there was a problem getting a type size

Internal error gathering debug file information

Internal error in compiler

Internal error: unable to add non-conflicting symbol

Internal error: unable to process intrinsic

Internal warning: PDB Error string is %S

Syntax error : unexpected %s

There was an error compiling HLSL shader variable

There was an error compiling expression

There was an unexpected error in the parse tree

Unable to calculate derivative of %s. %s

Unable to create warning string

Unable to unroll loop, loop does not appear to terminate in a timely manner (%d iterations)

Unable to unroll loop, loop does not appear to terminate in a timely manner (%d iterations) or unrolled loop is too large, use the [unroll(n)] attribute to force an exact higher number

Unexpected error in GetTypeArgFlags

Last update: 22/03/2024