d3d12core.dll

Company
Microsoft Corporation
Description

Direct3D 12 Core Runtime

Version
10.0.19041.789
Architecture
64 bit
Threat Score
0 %
Original size
1854.3 Kb
Download size
693.1 Kb
MD5
c8e096c9f5e5e4bf921d417c9d170e75
SHA1
2903c2ae82d2558698b3abf70901ce11a7f94a8b
SHA256
e60a8efadaa1a9433f0fc3b0164d90c4be1402d6832f0513c5047808aaf1213a
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D3D12GetInterface
D3D12SDKVersion

D3D Error %08x: (%d@%d) at %p - %s

D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS::ConversionArguments.Enable is TRUE, but D3D12_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS::ConversionArguments.pReferenceTexture2D is nullptr.

Device does not support the Depth Bounds Test (DepthBoundsTestEnable is set to TRUE). To check for support, check device caps via the CheckFeatureSupport() API

Dual-source color blending cannot be used when BlendEnable is set for a RenderTarget above 0.Specifically, to use Dual-source color blending, it must only be used on RenderTarget 0 with BlendEnable set only on RenderTarget 0.

Internal runtime error validating %s stage in a PSOs used with view instancing.

LogicOpEnable and BlendEnable cannot both be set to true.

LogicOpEnable and IndependentBlendEnable cannot both be set to true.

LogicOpEnable cannot be set true on the current device.

Rasterizer State MultisampleEnable cannot be set to TRUE when drawing lines to a RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample.

ReportRetailValidationError error

UMD reported error while device is removed.

When MultisampleEnable is TRUE (controlling antialiased line algorithm, despite the misleading name), and the Feature Level is less than D3D_FEATURE_LEVEL_11_1, ForcedSampleCount cannot be 1

When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %d bytes.  Thus, FirstElement (%d) must be a multiple of %d since each element is 4 bytes.

When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %u bytes.  Thus, FirstElement (%I64u) must be a multiple of %u since each element is 4 bytes.

Last update: 22/03/2024