d3d11renderer.dll

Company
Forward Development
Description

d3d11renderer Dynamic Link Library

Version
1.0.25645.43951
Architecture
32 bit
Threat Score
0 %
Original size
569.3 Kb
Download size
209.1 Kb
MD5
3bb2055d5ccfdacb5237a69ddcfe8b25
SHA1
c41a36ccab8b5acdbb8ab766abc1325bcbe2c2dc
SHA256
8a06783416f30915bfa1daac157bf87e9fe5db2ce463f789f644346e4d188f65
??0BaseConfig@@QAE@ABV0@@Z
??0Config@MangaloreConfig@@QAE@ABV01@@Z
??0SettingsSystem@ss@@QAE@ABV01@@Z
??0nD3D11HMD@@QAE@ABV0@@Z
??0nD3D11HMD@@QAE@XZ
??0nD3D11Texture@@QAE@ABV0@@Z
??0nD3D11Texture@@QAE@XZ
??0nFont2@@QAE@ABV0@@Z
??0nHMDGUIWindow@@QAE@ABV0@@Z
??0nHMDGUIWindow@@QAE@XZ
??0nHeadMountedDisplay@@QAE@ABV0@@Z
??0nMesh2@@QAE@ABV0@@Z
??0nResource@@QAE@ABV0@@Z
??0nResourceServer@@QAE@ABV0@@Z
??0nShader2@@QAE@ABV0@@Z
??0nShaderParams@@QAE@ABV0@@Z
??0nShaderParams@@QAE@XZ
??0nTexture2@@QAE@ABV0@@Z
??0nVariable@@QAE@ABV0@@Z
??0nVariable@@QAE@IABUnFloat4@@@Z
??0nVariable@@QAE@IABV_matrix44@@@Z
??0nVariable@@QAE@IABV_vector4@@@Z
??0nVariable@@QAE@IH@Z
??0nVariable@@QAE@IM@Z
??0nVariable@@QAE@IPAVnTexture2@@@Z
??0nVariable@@QAE@IPAXI@Z
??0nVariable@@QAE@I_N@Z
??0nVariable@@QAE@W4Type@nVariableData@@I@Z
??0nVariable@@QAE@XZ
??0nVariableContext@@QAE@ABV0@@Z
??0nVariableData@@QAE@ABUnFloat4@@@Z
??0nVariableData@@QAE@ABV_vector4@@@Z
??0nVariableData@@QAE@H@Z
??0nVariableData@@QAE@M@Z
??0nVariableData@@QAE@PAVnTexture2@@@Z
??0nVariableData@@QAE@PAXI@Z
??0nVariableData@@QAE@PBV_matrix44@@@Z
??0nVariableData@@QAE@W4Type@0@@Z
??0nVariableData@@QAE@XZ
??0nVariableData@@QAE@_N@Z
??0nVariableServer@@QAE@ABV0@@Z
??0nWin32WindowHandler@@QAE@ABV0@@Z
??1Config@MangaloreConfig@@QAE@XZ
??1Manager@Filename@@QAE@XZ
??1nD3D11HMD@@UAE@XZ
??1nD3D11Texture@@UAE@XZ
??1nHMDGUIWindow@@UAE@XZ
??1nShaderParams@@QAE@XZ
??1nVariable@@QAE@XZ
??4DisplayManager@Managers@@QAEAAV01@ABV01@@Z
??4Manager@Filename@@QAEAAV01@ABV01@@Z
??4SettingsSystem@ss@@QAEAAV01@ABV01@@Z
??4nD3D11HMD@@QAEAAV0@ABV0@@Z
??4nD3D11Texture@@QAEAAV0@ABV0@@Z
??4nFont2@@QAEAAV0@ABV0@@Z
??4nHMDGUIWindow@@QAEAAV0@ABV0@@Z
??4nHeadMountedDisplay@@QAEAAV0@ABV0@@Z
??4nMesh2@@QAEAAV0@ABV0@@Z
??4nResource@@QAEAAV0@ABV0@@Z
??4nResourceServer@@QAEAAV0@ABV0@@Z
??4nShader2@@QAEAAV0@ABV0@@Z
??4nShaderParams@@QAEAAV0@ABV0@@Z
??4nTexture2@@QAEAAV0@ABV0@@Z
??4nVariable@@QAEAAV0@ABV0@@Z
??4nVariableContext@@QAEAAV0@ABV0@@Z
??4nVariableData@@QAEXABV0@@Z
??4nVariableServer@@QAEAAV0@ABV0@@Z
??4nWin32WindowHandler@@QAEAAV0@ABV0@@Z
??8nVariableData@@QBE_NABV0@@Z
??9nVariableData@@QBE_NABV0@@Z
??_7nD3D11HMD@@6B@
??_7nD3D11Texture@@6B@
??_7nFont2@@6B@
??_7nHMDGUIWindow@@6B@
??_7nHeadMountedDisplay@@6B@
??_7nMesh2@@6B@
??_7nResource@@6B@
??_7nResourceServer@@6B@
??_7nShader2@@6B@
??_7nTexture2@@6B@
??_7nVariableServer@@6B@
??_7nWin32WindowHandler@@6B@
?AddVariable@nVariableContext@@QAEXABVnVariable@@@Z
?CanLoadAsync@nD3D11Texture@@UBE_NXZ
?CheckI18NFilename@nD3D11Texture@@AAE?AVnString@@ABV2@@Z
?Clear@nShaderParams@@QAEXXZ
?Clear@nVariable@@QAEXXZ
?Clear@nVariableContext@@QAEXXZ
?Clear@nVariableData@@QAEXXZ
?ClearInstanceBuffersCache@nGfxServer2@@UAEXXZ
?Copy@nVariable@@AAEXABV1@@Z
?CopyCEGUITexture@nGfxServer2@@UAEXPAVTexture@CEGUI@@PAVnTexture2@@_N@Z
?CopyRawTexture@nGfxServer2@@UAE_NPAVnGfxContext@@PAXPAVnTexture2@@@Z
?CopyTexture@nGfxServer2@@UAE_NPAVnGfxContext@@PAVnTexture2@@1@Z
?CopyTextureRegion@nGfxServer2@@UAE_NPAVnGfxContext@@PAVnTexture2@@1ABV_vector4@@ABV_vector2@@@Z
?CopyToAdapter@nD3D11Texture@@UAEXPAVnTexture2@@HH@Z
?CopyToAdapter@nTexture2@@UAEXPAV1@HH@Z
?CreateCEGUIExternalTexture@nGfxServer2@@UAEPAVTexture@CEGUI@@PAVnTexture2@@@Z
?CreateCEGUIRenderer@nGfxServer2@@UAEPAVRenderer@CEGUI@@ABUnOutputIndex@@@Z
?CreateEmptyTexture@nD3D11Texture@@AAE_NXZ
?CreateFromFile@nD3D11Texture@@AAE_NXZ
?Deinit@nMesh2@@UAEXXZ
?Delete@nVariable@@AAEXXZ
?DestroyCEGUIRenderer@nGfxServer2@@UAEXPAVRenderer@CEGUI@@@Z
?DrawInstanced@nGfxServer2@@UAEXPAVnGfxContext@@@Z
?DrawMeshSubset@nGfxServer2@@UAEXPAVnGfxContext@@@Z
?FillInstanceBuffer@nGfxServer2@@UAEXPAVnGfxContext@@HPBXI@Z
?GenerateMipMaps@nD3D11Texture@@UAEXXZ
?GetActiveOutputList@nGfxServer2@@UAEXAAV?@UnOutputIndex@@V?@UnOutputIndex@@@std@@@std@@@Z
?GetAdapterID@nD3D11HMD@@QAEPBU_LUID@@XZ
?GetArgByIndex@nShaderParams@@QBEABVnVariableData@@H@Z
?GetAsyncEnabled@nResource@@QBE_NXZ
?GetBackBufferCopy@nGfxServer2@@UAEPAVnTexture2@@PAVnGfxContext@@@Z
?GetBool@nVariable@@QBE_NXZ
?GetBool@nVariableData@@QBE_NXZ
?GetByteSize@nD3D11Texture@@UAEHXZ
?GetCompatibleFormat@nD3D11Texture@@SA?AW4Format@nTexture2@@W423@@Z
?GetCompatibleFormat@nGfxServer2@@UAE?AW4Format@nTexture2@@W423@@Z
?GetData@nVariable@@QBEABVnVariableData@@XZ
?GetDepth@nTexture2@@QBEHXZ
?GetDepthStencil@nD3D11Texture@@QAEPAUID3D11DepthStencilView@@II@Z
?GetDeviceCount@nGfxServer2@@UBEIXZ
?GetEdgeBufferByteSize@nMesh2@@QBEHXZ
?GetFilename@nResource@@QAE?AVnString@@XZ
?GetFloat4@nVariable@@QBEABUnFloat4@@XZ
?GetFloat4@nVariableData@@QBEABUnFloat4@@XZ
?GetFloat@nVariable@@QBEMXZ
?GetFloat@nVariableData@@QBEMXZ
?GetFormat@nTexture2@@QBE?AW4Format@1@XZ
?GetHMDRenderTargetIndex@nGfxServer2@@UAEHPAVnGfxContext@@@Z
?GetHandle@nVariable@@QBEIXZ
?GetHeadMountedDisplay@nGfxServer2@@UAEPAVnHeadMountedDisplay@@XZ
?GetHeight@nTexture2@@QBEHXZ
?GetHwnd@nGfxServer2@@UBEPAUHWND__@@XZ
?GetHwnd@nWin32WindowHandler@@QBEPAUHWND__@@XZ
?GetIndexBufferByteSize@nMesh2@@UAEHI@Z
?GetIndexUsage@nMesh2@@QAEHXZ
?GetInt@nVariable@@QBEHXZ
?GetInt@nVariableData@@QBEHXZ
?GetMatrix44@nVariableData@@QBEPBV_matrix44@@XZ
?GetMatrix@nVariable@@QBEABV_matrix44@@XZ
?GetMeshLoadType@nMesh2@@QAE?AW4MeshLoadType@1@XZ
?GetNumEdges@nMesh2@@QBEHXZ
?GetNumGroups@nMesh2@@QBEHXZ
?GetNumIndices@nMesh2@@QBEHXZ
?GetNumMipLevels@nTexture2@@QBEHXZ
?GetNumValidParams@nShaderParams@@QBEHXZ
?GetNumVariables@nVariableContext@@QBEHXZ
?GetNumVertices@nMesh2@@QBEHXZ
?GetObj@nVariable@@QBEPAXXZ
?GetObj@nVariableData@@QBEPAXXZ
?GetObjSize@nVariable@@QBEIXZ
?GetObjSize@nVariableData@@QBEIXZ
?GetOutput@nHeadMountedDisplay@@QAEABUnOutputIndex@@XZ
?GetParamAndArgByIndex@nShaderParams@@QAEAAVParamAndArg@1@H@Z
?GetParamAndArgByIndex@nShaderParams@@QBEABVParamAndArg@1@H@Z
?GetParamByIndex@nShaderParams@@QBE?AW4Param@nShaderState@@H@Z
?GetPrivitiveType@nMesh2@@QAE?AW4PrimitiveType@1@XZ
?GetRenderTarget@nD3D11Texture@@QAEPAUID3D11RenderTargetView@@II@Z
?GetRenderTargetSize@nGfxServer2@@UAE?AV_vector2@@PAVnGfxContext@@@Z
?GetResolution@nHeadMountedDisplay@@QAEAAUResolutionData@nDisplayMode2@@XZ
?GetShaderInstancingCapacity@nGfxServer2@@UAEIXZ
?GetShaderResource@nD3D11Texture@@QAEPAUID3D11ShaderResourceView@@I@Z
?GetShapeShader@nGfxServer2@@UAEPAVnShader2@@XZ
?GetSharedShader@nGfxServer2@@UAEPAVnShader2@@XZ
?GetState@nResource@@QBE?AW4State@1@XZ
?GetTexture2D@nD3D11Texture@@QAEPAUID3D11Texture2D@@I@Z
?GetTexture3D@nD3D11Texture@@QAEPAUID3D11Texture3D@@I@Z
?GetTexture@nVariable@@QBEPAVnTexture2@@XZ
?GetTexture@nVariableData@@QBEPAVnTexture2@@XZ
?GetType@nTexture2@@QBE?AW4Type@1@XZ
?GetType@nVariable@@QBE?AW4Type@nVariableData@@XZ
?GetType@nVariableData@@QBE?AW4Type@1@XZ
?GetUniqueId@nResource@@QBEIXZ
?GetUsage@nMesh2@@QBEHXZ
?GetUsage@nTexture2@@QBEHXZ
?GetVariableAt@nVariableContext@@QAEAAVnVariable@@H@Z
?GetVariableAt@nVariableContext@@QBEABVnVariable@@H@Z
?GetVector4@nVariable@@QBEABV_vector4@@XZ
?GetVector4@nVariableData@@QBEABV_vector4@@XZ
?GetVertexBufferByteSize@nMesh2@@UAEHI@Z
?GetVertexByteWidth@nMesh2@@QBEHXZ
?GetVertexComponents@nMesh2@@QBEHXZ
?GetVertexUsage@nMesh2@@QAEHXZ
?GetVertexWidth@nMesh2@@QBEHXZ
?GetWidth@nTexture2@@QBEHXZ
?HMDActive@nHeadMountedDisplay@@QAE_NXZ
?HMDRendering@nD3D11HMD@@QAE_NXZ
?HasAllVertexComponents@nMesh2@@QBE_NH@Z
?HasDepthStencil@nD3D11Texture@@QAE_NI@Z
?Init@nMesh2@@UAEXXZ
?IsDirectX11Supported@nD3D11Server@@SA_NXZ
?IsDx11@Config@MangaloreConfig@@QAE_NXZ
?IsEmpty@nResource@@QBE_NXZ
?IsHeadMoutedDisplayAvailable@nGfxServer2@@UAE_NXZ
?IsLoaded@nResource@@QBE_NXZ
?IsLost@nResource@@QBE_NXZ
?IsParameterValid@nShaderParams@@QBE_NW4Param@nShaderState@@@Z
?IsPending@nResource@@QBE_NXZ
?IsRenderTarget@nTexture2@@QBE_NXZ
?IsUnloaded@nResource@@QBE_NXZ
?IsValid@nMesh2@@UAE_NXZ
?IsValid@nResource@@QBE_NXZ
?LoadGeometry@nMesh2@@MAE_NPAVnMeshLoader@@PBMPBI@Z
?LoadResource@nD3D11Texture@@MAE_NXZ
?Lock@nD3D11Texture@@UAE_NPAVnGfxContext@@W4LockType@nTexture2@@HAAULockInfo@4@@Z
?Lock@nD3D11Texture@@UAE_NW4LockType@nTexture2@@HAAULockInfo@3@I@Z
?Lock@nTexture2@@UAE_NPAVnGfxContext@@W4LockType@1@HAAULockInfo@1@@Z
?LockImpl@nD3D11Texture@@AAE_NPAUID3D11DeviceContext@@HW4LockType@nTexture2@@HAAULockInfo@4@@Z
?LockIndices@nMesh2@@UAEPAIH@Z
?LockIndices@nMesh2@@UAEPAIPAVnGfxContext@@@Z
?LockInstanceBuffer@nGfxServer2@@UAEPAXPAVnGfxContext@@HI@Z
?LockVertices@nMesh2@@UAEPAMH@Z
?LockVertices@nMesh2@@UAEPAMPAVnGfxContext@@@Z
?OnLost@nD3D11Texture@@MAEXXZ
?OnRestored@nD3D11Texture@@MAEXXZ
?ProcessLoadPrefix@nD3D11Texture@@AAE?AVnString@@ABV2@@Z
?RenderGeometry@nMesh2@@UAE_NPAVnGfxContext@@@Z
?RequestInstanceBuffer@nGfxServer2@@UAEHXZ
?ResolveRenderTargetMSAA@nD3D11Texture@@UAEXXZ
?ResolveRenderTargetMSAA@nTexture2@@UAEXXZ
?ReturnInstanceBuffer@nGfxServer2@@UAEXH@Z
?SaveScreenshot@nGfxServer2@@UAE_NPBDH@Z
?SaveTextureToFile@nD3D11Texture@@UAE_NABVnString@@IW4FileFormat@nTexture2@@@Z
?SetAsyncEnabled@nResource@@QAEX_N@Z
?SetBool@nVariable@@QAEX_N@Z
?SetBool@nVariableData@@QAEX_N@Z
?SetDefaultsIni@SettingsSystem@ss@@IAEXAAVINISettingsReader@@@Z
?SetDepth@nTexture2@@QAEXH@Z
?SetExternalDepthStencil@nD3D11Texture@@UAEXPAVnTexture2@@@Z
?SetExternalDepthStencil@nTexture2@@UAEXPAV1@@Z
?SetFilename@nD3D11Texture@@UAEXABVnString@@@Z
?SetFilename@nResource@@UAEXABVnString@@@Z
?SetFilenameConverted@nD3D11Texture@@AAEXABVnString@@@Z
?SetFilenameStub@nD3D11Texture@@AAEXABVnString@@@Z
?SetFilenameUpToDate@nD3D11Texture@@AAEXABVnString@@@Z
?SetFloat4@nVariable@@QAEXABUnFloat4@@@Z
?SetFloat4@nVariableData@@QAEXABUnFloat4@@@Z
?SetFloat@nVariable@@QAEXM@Z
?SetFloat@nVariableData@@QAEXM@Z
?SetFormat@nTexture2@@QAEXW4Format@1@@Z
?SetHMDRenderTargetIndex@nGfxServer2@@UAEXPAVnGfxContext@@H@Z
?SetHandle@nVariable@@QAEXI@Z
?SetHeight@nTexture2@@QAEXH@Z
?SetIndexUsage@nMesh2@@QAEXH@Z
?SetInstanceCount@nGfxServer2@@UAEXPAVnGfxContext@@I@Z
?SetInt@nVariable@@QAEXH@Z
?SetInt@nVariableData@@QAEXH@Z
?SetIsDx11@Config@MangaloreConfig@@QAEX_N@Z
?SetIsEnabledBidningGoKey@nInputServer@@IAEXPBD_N@Z
?SetMatrix44@nVariableData@@QAEXPBV_matrix44@@@Z
?SetMatrix@nVariable@@QAEXABV_matrix44@@@Z
?SetMeshLoadType@nMesh2@@QAEXW4MeshLoadType@1@@Z
?SetNumEdges@nMesh2@@QAEXH@Z
?SetNumIndices@nMesh2@@QAEXH@Z
?SetNumMipLevels@nTexture2@@IAEXH@Z
?SetNumVertices@nMesh2@@QAEXH@Z
?SetObj@nVariable@@QAEXPAXI@Z
?SetObj@nVariableData@@QAEXPAXI@Z
?SetOutput@nD3D11HMD@@QAEXABUnOutputIndex@@@Z
?SetParam@nShader2@@UAEXPAVnGfxContext@@W4Param@nShaderState@@ABVnVariableData@@@Z
?SetPrimitiveType@nMesh2@@QAEXW4PrimitiveType@1@@Z
?SetRequiredParams@nGfxServer2@@UAEXPAVnGfxContext@@PBW4Param@nShaderState@@H@Z
?SetSharedParams@nShader2@@UAEXABVnShaderParams@@@Z
?SetState@nResource@@QAEXW4State@1@@Z
?SetTexture@nVariable@@QAEXPAVnTexture2@@@Z
?SetTexture@nVariableData@@QAEXPAVnTexture2@@@Z
?SetType@nTexture2@@QAEXW4Type@1@@Z
?SetType@nVariable@@QAEXW4Type@nVariableData@@@Z
?SetType@nVariableData@@QAEXW4Type@1@@Z
?SetUpdateOnlyRequiredParamsMode@nGfxServer2@@UAEXPAVnGfxContext@@_N@Z
?SetUsage@nMesh2@@QAEXH@Z
?SetUsage@nTexture2@@QAEXH@Z
?SetVector4@nVariable@@QAEXABV_vector4@@@Z
?SetVector4@nVariableData@@QAEXABV_vector4@@@Z
?SetVertexUsage@nMesh2@@QAEXH@Z
?SetViewport@nGfxServer2@@UAEXPAVnGfxContext@@ABVrectangle@@@Z
?SetWidth@nTexture2@@QAEXH@Z
?StringToType@nVariableData@@SA?AW4Type@1@PBD@Z
?TrackingActive@nHeadMountedDisplay@@QAE_NXZ
?TypeToString@nVariableData@@SAPBDW4Type@1@@Z
?UnloadResource@nD3D11Texture@@MAEXXZ
?Unlock@nD3D11Texture@@UAEXHI@Z
?Unlock@nD3D11Texture@@UAEXPAVnGfxContext@@H@Z
?Unlock@nTexture2@@UAEXHI@Z
?Unlock@nTexture2@@UAEXPAVnGfxContext@@H@Z
?UnlockImpl@nD3D11Texture@@AAEXPAUID3D11DeviceContext@@HH@Z
?UnlockIndices@nMesh2@@UAEXH@Z
?UnlockIndices@nMesh2@@UAEXPAVnGfxContext@@@Z
?UnlockInstanceBuffer@nGfxServer2@@UAEXPAVnGfxContext@@H@Z
?UnlockVertices@nMesh2@@UAEXH@Z
?UnlockVertices@nMesh2@@UAEXPAVnGfxContext@@@Z
?UpdateBackBufferCopy@nGfxServer2@@UAEXABUnOutputIndex@@@Z
?UpdateCEGUIExternalTexture@nGfxServer2@@UAEXPAVnTexture2@@PAVTexture@CEGUI@@@Z
?UpdateDisplayMode@nGfxServer2@@UAEXABUnOutputIndex@@@Z
?addCategory@SettingsSystem@ss@@QAEXABV?@DU?@D@std@@V?@D@2@@std@@0@Z
?findVar@SettingsSystem@ss@@IBEPAVBaseVariable@ss_inner@2@ABV?@DU?@D@std@@V?@D@2@@std@@@Z
?get@SettingsSystem@ss@@QBE?AVVariableWrapperOnGet@12@ABV?@DU?@D@std@@V?@D@2@@std@@@Z
?getCategoryString@SettingsSystem@ss@@IAE?AV?@DU?@D@std@@V?@D@2@@std@@ABV34@@Z
?getFilename@SettingsSystem@ss@@QBEABV?@DU?@D@std@@V?@D@2@@std@@XZ
?getWaitingState@nInputServer@@QBE?AW4E_WaitingState@1@XZ
?hasVariable@SettingsSystem@ss@@QBE_NABV?@DU?@D@std@@V?@D@2@@std@@@Z
?register_do_onChange@SettingsSystem@ss@@IAEXPAUdo_onChange_s@ss_inner@2@_N@Z
?reload@SettingsSystem@ss@@QAE_NXZ
?resetAllVariablesToDefault@SettingsSystem@ss@@QAEXXZ
ndirect3d11

ND3D11Device: Unable to create device.

ND3D11Server: Unable to find any valid adapter on the system

ND3D11Shader: unable to clone effect into graphics context.

ND3D11Texture::CreateFromFile(): Unable to create shader resource view.

ND3D11Texture::CreateFromFile(): Unable to load file '%s'

Unable to determine adapter.

Last update: 22/03/2024