d3d10sdklayers.dll

Company
Microsoft Corporation
Decription

Microsoft Direct3D SDK Layers

Version
9.19.949.2187
Architecture
32 bit
Threat Score
0 %
Original size
421.9 Kb
Download size
153 Kb
MD5
f11e7b8b93c64ebb385dddc41fe010e3
SHA1
5c1eee0d88040337a88d1af8d431effc7ae5bbb3
SHA256
2688bcb2ea4a04cb8b3454600bc2c9652dc60a3ce61c57e030e7a155d5ff5b14
D3D10GetVersion
D3D10RegisterLayers
D3D10TranslateCreateDevice
DXGI_SDK_MESSAGE

CopyResource: Any resource that has only D3D10_BIND_SHADER_RESOURCE cannot be copied from GPU-accessible memory to CPU-accessible memory. To enable such copies for this resource, add D3D10_BIND_RENDER_TARGET or D3D10_BIND_DEPTH_STENCIL

CreateBlendState: All BlendEnable elements must have the same value for D3D_FEATURE_LEVEL_9_*.

CreateRasterizerState: Depth Clip cannot be disabled, so DepthClipEnable must be set to TRUE. 

Dual-source color blending cannot be used when BlendEnable is set for a RenderTarget above 0.Specifically, to use Dual-source color blending, it must only be used on RenderTarget 0 with BlendEnable set only on RenderTarget 0.

Dual-source color blending cannot be used when BlendEnable is set for any RenderTarget above 0.

Element[%Id] and Element[%Id] have the same Semantic (%s %d).  All Semantics in the Input Layout must be unique.  This error is only printed on the first occurence detected.

Rasterizer State MultisampleEnable cannot be set to TRUE when drawing lines to a RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample.

Unable to load D3D10SDKLayers.dll. Some of the CreateDevice flags used might require D3D10SDKLayers.dll.

Unknown Validation Error reported from core runtime

Last update: 04/08/2022