DrvCopyContext
DrvCreateContext
DrvCreateLayerContext
DrvDeleteContext
DrvDescribeLayerPlane
DrvDescribePixelFormat
DrvGetLayerPaletteEntries
DrvGetProcAddress
DrvPresentBuffers
DrvRealizeLayerPalette
DrvReleaseContext
DrvSetCallbackProcs
DrvSetContext
DrvSetLayerPaletteEntries
DrvSetPixelFormat
DrvShareLists
DrvSwapBuffers
DrvSwapLayerBuffers
DrvValidateVersion
DumpRegistryKeyDefinitions
RegisterProcTableCallback
! XMLDocument error id=%d '%s' str1='%s' line=%d
#define: macro must start with identifier
#define: syntax error in macro's parameter list
*** unknown regexp error code ***
.error argument must be a string
.error directive invoked in source file
BBOX OPT config: procName = %s,
bboxOptEnable = %d,
bboxOptMinVertexCount = %d,
bboxOptSplitSize = %d
Divide by zero error during constant folding
ERROR %d:%d %s at
Enable -time-passes memory tracking (this may be slow)
Enable missed optimization remarks from passes whose name match the given regular expression
Enable of GL_LIGHTING capability is deprecated.
Enable optimization analysis remarks from passes whose name match the given regular expression
Enable optimization remarks from passes whose name match the given regular expression
Enable verification of assumption cache
Error during
Error during BE shader generation
Error expanding macros in directive #line
Error has been generated.
Error in loading program binary.
Error in macro
Error in shader strings.
Expected '(' at start of summary entry
Expected ',
' as start of index list
Expected ':' at start of summary entry
Expected 'gv',
'module',
or 'typeid' at the start of summary entry
Fatal error - scanner input buffer overflow
GL error GL_INVALID_ENUM
GL error GL_INVALID_FRAMEBUFFER_OPERATION
GL error GL_INVALID_OPERATION
GL error GL_INVALID_OPERATION: mismatched type setting uniform of location %d in program %d,
%s using shaders%s
GL error GL_INVALID_VALUE
GL error GL_OUT_OF_MEMORY
GL error GL_STACK_OVERFLOW
GL error GL_STACK_UNDERFLOW
GL_OUT_OF_MEMORY - Client memory allocation error when generating compressed mips.
GL_OUT_OF_MEMORY - Client memory allocation error when generating uncompressed texture
INTERNAL ERROR : at processing unnamed block field :
INTERNAL ERROR : memory allocation creating string :
INTERNAL ERROR : memory allocation creating symbol :
INTERNAL ERROR inserting new symbol
Inconvertible error value. An error has occurred that could not be converted to a known std::error_code. Please file a bug.
Internal error while parsing shaders
It is an error to declare gl_FrontFacing as invariant. The invariance of gl_FrontFacing is the same as the invariance of gl_Position.
It is an error to statically write to gl_FragDepth in the fragment shader if early_fragment_tests is used.
Number of metadatas above which we emit an index to enable lazy-loading
Scanner start failed in PaParseStrings
Start of command buffer
Swifterror
Swifterror argument for call has mismatched alloca
Swifterror argument for call has mismatched parameter
Swifterror argument should come from an alloca or parameter
Swifterror value can only be loaded and stored from,
or as a swifterror argument!
Swifterror value should be the second operand when used by stores
Swifterror value when used in a callsite should be marked with swifterror attribute
Unable to bind buffer atbuffers[%i].
Unable to bind buffer atbuffers[%i]. Buffer name (%u) is invalid.
Unable to bind buffer atbuffers[%i]. offsets[%i] is less than zero.
Unable to bind buffer atbuffers[%i]. sizes[%i] is less than or equal to zero.
Unable to bind buffers. The target is not an index target.
Unable to bind buffers. first (%u) + count (%i) is greater than thenumber of target-specific indexed binding points (%i).
Unable to bind buffers. first (%u) + count (%i) is greater than thenumber of target-specific indexed binding points (%u).
Unable to copy PM regs configuration to escape buffer
Unable to copy Read regs configuration to escape buffer
Unable to create block named '
Unable to create code generator in BE compile.
Unable to create vrm in BE compile.
Unable to determine comdat of alias!
Unable to emit indirect symbol attribute for:
Unable to emit symbol attribute
Unable to evaluate offset for variable '
Unable to evaluate offset to undefined symbol '
Unable to find target for this triple (no targets are registered)
Unexpected token at start of statement
Wide lines have been deprecated. glLineWidth set to %f. glLineWidth with width greater than 1.0 will generate GL_INVALID_VALUE error in future versions