BeginAnalyze EndAnalyze _ACos@4 _ASin@4 _AddPixel2BitImage@24 _BSAECreate@0 _BSAEDeleteItem@8 _BSAEGetItemNum@4 _BSAEInitialize@8 _BSAEInsertItem@12 _BSAERelease@4 _BSAESearchItem@8 _BSAESearchItemContainer@8 _BeginInitialize@8 _BuildFaceList@16 _BuildIndexBufferWithFaceIndexList@20 _BuildIndexBufferWithFaceIndexListForShadow@24 _COLORtoDWORD@16 _CalcAngle@8 _CalcBoundingMesh@12 _CalcCosAngle@8 _CalcDistance@8 _CalcIntersectPointLineAndPlane@20 _CalcPlaneEquation@8 _CalcRay@32 _CalcXZ@48 _CharToSmallASCII@12 _CharToSmallASCIILen@8 _Clear@4 _ClipBoundingBoxWithViewProjMatrix@12 _ClipLightWithRS@20 _ClipRenderObjectWithViewVolume@12 _ClipVertexWithViewVolume@8 _CollisionTestBoxToBox@20 _ComparePlane@8 _Convert2BitTo16BitImageWithPitch@20 _Convert2BitTo8BitImage@16 _Convert8BitTo2BitImage@16 _ConvertFromTo2YPR@8 _Cos@4 _Create8BitsAttenuationMap@16 _CreateItemQueue@0 _CreateResourcePool@0 _CreateStaticMemoryPool@0 _CreateVertexListWithBox@12 _CreateViewPortFlag@12 _CrossProduct@12 _CullBackFace@16 _DPCQClear@4 _DPCQCreate@0 _DPCQInitialize@8 _DPCQProcess@4 _DPCQProcessWithAscSort@4 _DPCQPushDPC@24 _DPCQRelease@4 _DWORDtoCOLOR@20 _DistanceFromSphereAndPlane@8 _DotProduct@8 _EndInitialize@4 _FindNearestVertexOnLine@20 _GetEIP@4 _GetExt@8 _GetItem@16 _GetItemNum@4 _GetItemNumWithType@8 _GetItemSeq@12 _GetNamePath@8 _GetNameRemovePath@8 _ICAllocIndex@4 _ICCreate@0 _ICFreeIndex@8 _ICGetIndexNum@4 _ICInitialize@8 _ICRelease@4 _ITAddItem@8 _ITCreate@0 _ITDeleteItem@8 _ITGetItem@8 _ITGetItemNum@4 _ITGetItemSequential@8 _ITInitialize@8 _ITRelease@4 _InitializeStaticMemoryPool@16 _IntersectTriangle@40 _IsCollisionMeshAndRay@20 _IsCollisionMeshWithScreenCoord@28 _IsCollisionSpherAndSphere@16 _IsCollisionSphereAndBox@8 _IsCollisionSphereAndPlane@12 _IsValidFloat@4 _IsValidTri@12 _IsValidVector3@8 _LALAlloc@4 _LALEnableBlockCheck@8 _LALFree@8 _LALFreeWithCheck@8 _LALGetAllocatedNum@4 _LinkToSortLink@12 _LinkToSortLinkFIFO@12 _MakeViewVolume@28 _MakeViewVolumeIncludingSphere@16 _MakeViewVolumeWithOrtho@28 _MakeViewVolumeWithSelectRange@24 _MatrixFromQuaternion@8 _MatrixMultiply2@12 _MatrixMultiply3@16 _Normalize@8 _PhysiqueTransform@20 _PhysiqueTransformPosAndNormal@20 _PhysiqueTransformPosAndNormalAndUV@24 _PhysiqueTransformPosAndWriteUV@24 _PushItem@12 _QBDeleteAll@4 _QBHCreate@0 _QBHDelete@8 _QBHGetAllItem@12 _QBHGetMaxBucketNum@4 _QBHInitialize@12 _QBHInsert@12 _QBHRelease@4 _QBHSelect@20 _QSortFloatASC@8 _QSortFloatDSC@8 _QSortIntASC@8 _QSortIntDSC@8 _QuaternionFromRotation@12 _QuaternionMultiply@12 _QuaternionSlerp@16 _RCPAlloc@28 _RCPFree@8 _RCPFreeAll@4 _RCPInitialize@16 _RCPRelease@4 _ReleaseItemQueue@4 _ReleaseStaticMemoryPool@4 _RemoveCRLF@8 _RemoveExt@8 _ResetReadPosition@4 _ResetTM@4 _ResizeImage@28 _RotatePositionWithPivot@24 _SET_VECTOR3@8 _Set2PowValueLess@8 _SetBitmapFromTexturePlane@16 _SetFaceNormalToVertex@20 _SetFaceTangentToVertex@24 _SetIdentityMatrix@4 _SetInverseMatrix@8 _SetLightTexMatrix@12 _SetOutLineBorder2Bytes@20 _SetOutLineBorder4Bytes@20 _SetPixel2BitImage@24 _SetProjectionMatrix@20 _SetRotationMatrix@12 _SetRotationXMatrix@8 _SetRotationYMatrix@8 _SetRotationZMatrix@8 _SetScaleMatrix@8 _SetTransformBoundingMesh@12 _SetType@20 _SetViewMatrix@16 _Sin@4 _SubPixel2BitImage@24 _TransformNSizeVector3_VPTR1@16 _TransformV3TOV4@16 _TransformVector3_VPTR1@12 _TransformVector3_VPTR2@16 _TransformVector4_VPTR2@16 _TranslateMatrix@8 _TransposeMatrix@4 _UnLinkFromSortLink@12 _VBHCreate@0 _VBHDelete@8 _VBHDeleteAll@4 _VBHDeleteWithKey@16 _VBHGetAllItem@12 _VBHGetKeyPtr@4 _VBHGetMaxBucketNum@4 _VBHGetSearchHandle@12 _VBHInitialize@16 _VBHInsert@16 _VBHRelease@4 _VBHSelect@20 _VECTOR3Length@4 _VECTOR3_ADDEQU_FLOAT@8 _VECTOR3_ADDEQU_VECTOR3@8 _VECTOR3_ADD_FLOAT@12 _VECTOR3_ADD_VECTOR3@12 _VECTOR3_DIVEQU_FLOAT@8 _VECTOR3_DIVEQU_VECTOR3@8 _VECTOR3_DIV_FLOAT@12 _VECTOR3_DIV_VECTOR3@12 _VECTOR3_MULEQU_FLOAT@8 _VECTOR3_MULEQU_VECTOR3@8 _VECTOR3_MUL_FLOAT@12 _VECTOR3_MUL_VECTOR3@12 _VECTOR3_SUBEQU_FLOAT@8 _VECTOR3_SUBEQU_VECTOR3@8 _VECTOR3_SUB_FLOAT@12 _VECTOR3_SUB_VECTOR3@12 _VHPAlloc@16 _VHPAllocUnit@20 _VHPCreateHeap@0 _VHPDBGAlloc@16 _VHPDBGAllocUnit@20 _VHPDBGFree@8 _VHPFree@8 _VHPHeapCheck@4 _VHPInitialize@28 _VHPLeakCheck@4 _VHPReleaseHeap@4 _WriteTGA@24