// last line error in persona 3 movie clips if rounding is enabled
batch_start = batch_first
skip = prim_start &
(MAX_PRIM_PER_BATCH - 1)
uint n = (batch_first - batch_start) * MAX_PRIM_PER_BATCH - (prim_start &
(MAX_PRIM_PER_BATCH - 1))
#error MAX_PRIM_PER_BATCH
// example: 133.0625 (133 + 1/16) should start from line 134,
ceil(133.0625 - 0.05) still above 133
__global BIN_TYPE* bin = &
env->
bin[bin_index + batch_start * bin_count]
// TODO: not needed for one
__global gs_barycentric* barycentric = &
env->
barycentric[batch_start <
<
MAX_PRIM_PER_BATCH_BITS]
__global gs_param* pb = (__global gs_param*)(pb_base + pb_start + pb_index * TFX_PARAM_SIZE)
__global gs_prim* prim_base = &
env->
prim[batch_start <
<
MAX_PRIM_PER_BATCH_BITS]
if(batch_start >
batch_last)
if(batch_start <
batch_first)
prim_count = min(prim_count,
(batch_last - batch_start + 1) <
<
MAX_PRIM_PER_BATCH_BITS)
uint batch_start = prim_start >
>
MAX_PRIM_PER_BATCH_BITS
uint prim_start = get_group_id(2) <
<
(5 - MODE)
// example: 133.0625 (133 + 1/16) should start from line 134,
ceil(133.0625 - 0.05) still above 133
#error hello
// You can't enable it if you discard the fragment. The depth is still
Always enable interpolation. Rendering is smoother but it could generate some glitches.
Enable a couple of CRC hacks (23).
Enable all CRC hacks.
Enable most of the CRC hacks.
Error GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry!
Error failed to load '%s'. External Shader will be disabled !
FATAL ERROR !!!! Failed to setup DSA function pointer!!!
GSdx: Recording start command