+++ Start HDR scene +++ +++ Start Imposter scene +++ +++ Start Z scene +++ -1 - break on any error or corruption message 1: Enable multi-GPU for dual rendering *** Start Multilayers processing *** *** Start batch list %s (Filter: %s) *** *** Start clearing render resources *** *** Start dynamic textures list *** *** Start preprocess frame *** *** Start render targets list *** *** Start textures list *** *** Start z-pass *** -1: Enable multi-GPU for dual rendering, but run on only one GPU (simulation) .. Start %s flush: '%s' .. 0=disable shadow gen depth clipping, 1=enable shadow gen depth clipping 0=disable shadow map updates, 1=enable shadow map updates 1 - Enable shadows snapping 1: Enable Z-pass (g-buffer only) 1: enable conservatively (non-optimal) 2: Enable Z-pass (g-buffer and additional Z-prepass) 2: enable (default) Adds optional CC addresses to shader error emails Adds optional tags to shader error emails e.g. own name or build run Automatically reenable shader compilation if outdated shader is detected Cloak fade start distance squared - default = 1.0 Cloak refraction fade start distance squared - default = 1.0 CryFixedArray() error - data is not aligned. This may happen if you are creating a CryFixedArray on the stack, which isn't supported. CrySock could not translate OS error code %x, treating as miscellaneous CrySock could not translate eCrySockError error code %x, treating as miscellaneous D3D11 Error #%d: DX12: Enable Debug Layer Default is 1 (on). Set to 2 to enable debug mode (force enabling). Set to 0 to completely disable sonar vision modes. Default is 1 (on). Set to 2 to enable debug mode (force enabling). Set to 0 to completely disable termal vision modes. Default is 2 (HDR). Set to 1 (older version - kept for backward compatibility)Set to 3 to enable debug mode (force enabling).Set to 0 to completely disable nightvision. ERROR LOADING BIN SHADER - REACTIVATING SHADER COMPILATION ! ERROR: CShaderSrv::Compile: can't create client socket: error %i ERROR: CShaderSrv::Compile: could not connect to %s (error %i, sys_net_errno=%i, retrying %u, check r_ShaderCompilerServer and r_ShadersRemoteCompiler settings) ERROR: CShaderSrv::Compile: error shutting down socket: sys_net_errno=%i ERROR: CShaderSrv::Compile: invalid socket after trying to connect: error %i, sys_net_errno=%i ERROR: CShaderSrv::Recv: error in recv() from remote server at offset %lu: error %li, sys_net_errno=%i ERROR: CShaderSrv::Recv: error in recv() from remote server. Out of time during waiting %d seconds on block, sys_net_errno=%i Enable Auto Rotation around the pivot Enable Custom Sensor Variation Map Enable Gradient Texture Enable High quality mode Enable Invert Fade Enable Occlusion Enable RainDrops effect. Enable SLI workaround for buffer pooling Enable adv shading Enable advanced shading mode Enable asynchronous shader activation Enable asynchronous shader compiling Enable calling the resource compiler (rc.exe) to compile assets at run-time if the date check Enable debug draw mode for geometry deformation Enable debugging mode for msaa. Enable full gpu synchronization for debugging purposes on the every buffer I/O operation (debugging only) Enable gradient tex Enable gradient texture Enable instanced-vertex rendering. Enable lens detail shading Enable lens texture Enable orb detail shading Enable replacing sun shadow maps with downscaled shadow maps or static shadow map if possible. Enable shadows for near objects. Enable special logging when shaders become compiled Enable texture overrides. Enable texture streaming update job Enable various flare interaction with the occlusion Error getting default font Error spawning %s thread. Error: Error in '%s' file (Line: %d) Error: Error in non-file shader (Line: %d) FileRead - Error during streaming data If enabled, D3D debug runtime break on message/error will be enabled only for 1 frame since last change. NVAPI: Unable to get SLI state (%d) NVAPI: Unable to get driver version (%d) Start generating a cubemap... The size of the pool for render data in kilobytes. Disabled by default on PC (mesh data allocated on heap).Enabled by default on consoles. Requires app restart to change. The size of the pool for volatile render data in kilobytes. Disabled by default on PC (mesh data allocated on heap).Enabled by default on consoles. Requires app restart to change. Unable to locate CryEngine root folder. Ensure that the 'engine' folder exists in your CryEngine root directory Unexpected error encountered trying to get executable path. GetModuleFileNameW failed. [HMD][Oculus] Unable to create default shader resource view! [HMD][Oculus] Unable to create texture object! [HMD][OpenVR] Unable to create default shader resource view! [HMD][OpenVR] Unable to create texture object!