cryrenderd3d10.dll

Company

Crytek GmbH

Description
Version
1.1.1.687
Architecture
32 bit
Threat Score
0 %
Original size
3048.7 Kb
Download size
1270 Kb
MD5
f2262b85cda0bdf303c0ef70487dbfa1
SHA1
6c8151097a1e5dadd7dabf8b44ccdec85a4376dd
SHA256
090ef034157f077dec5a71fb81a2a619905780c5389bb739ff64f6456b0064a3
CryModuleGetMemoryInfo
PackageRenderConstructor

    ZEnable = true



    ZWriteEnable = true



   +++ Start Scattering depth layers +++ 

 +++ Start HDR scene +++ 

 +++ Start Imposter scene +++ 

 +++ Start Panorama scene +++ 

 +++ Start Z scene +++ 

*** Start Multilayers processing ***

*** Start batch list %s (Filter: %s) (%s) ***

*** Start preprocess frame ***

*** Start scatter-pass ***

*** Start z-prepass ***

.. Start Flush: '%s' ..

0=disable shadow map updates, 1=enable shadow map updates

1 - Enable shadows snapping

An error occurred in the device create callback function.

An error occurred in the device reset callback function.

Async Start Load '%s' (Side: %d, %d-%d[%d]), Size: %d, Time: %.3f

CResFile::Open - Error header-id in resource file <

%s>



CResFile::Open - Error read directory in resource file <

%s>



CResFile::Open - Error read header in resource file <

%s>



CResFile::Open - Error version number in resource file <

%s>



CResFile::Open - Error write header in resource file <

%s>



CResFile::mfFileRead - Error reading file <

%s>

 in resource file <

%s>



CResFile::mfFileRead2 - Error reading file <

%s>

 in resource file <

%s>



CResFile::mfFileWrite - Error reading file <

%s>

 in resource file <

%s>



CResFile::mfFlush - Error number directory files in resource file <

%s>



CResFile::mfFlush - Error reading directory in resource file <

%s>



CResFile::mfFlush - Error write directory in resource file <

%s>



CResFile::mfFlush - Error write file <

%s>

 in resource file <

%s>



Default is 0 (disabled helpers). Set to 1 to enable drawing helpers.

Default is 0 (off). Set to 1 to enable glow effect.

Default is 1 (screen motion blur on). 1 enables screen motion blur. 2 enables screen and object motion blur. 3 all motion blur and freezing. 4. only per object

 modes above 100 also enable motion blur in multiplayer

Default is 1 (software clip beams). Set to 0 to enable hardware clipping.

E02100911 : The error occurred within the CreateThread function.

E02100912 : The error occurred within the CreateThread function.

E02100913 : The error occurred within the CreateThread function.

E02100921 : The error occurred within the SetThreadPriority function.

E02100922 : The error occurred within the SetThreadPriority function.

E02100923 : The error occurred within the SetThreadPriority function.

E2005072810 : Reading error occurred (%s).

E2006051901 : Writing error occurred (%s).

E211141 MWSTM_ReqStart: can't start '%s'

Enable ambient occlusion

Enable asynchronous shader compiling

Enable calling the resource compiler (rc.exe) to compile TIF file to DDS files if the date check

Enable special logging when shaders become compiled

Error: Error in '%s' file (Line: %d)

NVAPI: Unable to Enumerate Logical GPUs (%d)

NVAPI: Unable to Enumerate Physical GPUs (%d)

NVAPI: Unable to get Driver version (%d)

Note: Enable capturing via capture_frames

Last update: 04/10/2025