libglesv2.dll

Company
n/a
Description

ANGLE libGLESv2 Dynamic Link Library

Version
2.1.0.0
Architecture
32 bit
Threat Score
0 %
Original size
2222.6 Kb
Download size
965.1 Kb
MD5
62a82f41751cf29a266ad3044534fe67
SHA1
c3df645449034faa97814dda41e484d54ae083a9
SHA256
b96f7e55ff1053e2d41bb9e2a25645a8cd2fd33651f9f101cbd91c432cee9a51
?ActiveTexture@gl@@YGXI@Z
?AttachShader@gl@@YGXII@Z
?BeginQuery@gl@@YGXII@Z
?BeginQueryEXT@gl@@YGXII@Z
?BeginTransformFeedback@gl@@YGXI@Z
?BindAPI@egl@@YGII@Z
?BindAttribLocation@gl@@YGXIIPBD@Z
?BindBuffer@gl@@YGXII@Z
?BindBufferBase@gl@@YGXIII@Z
?BindBufferRange@gl@@YGXIIIJJ@Z
?BindFramebuffer@gl@@YGXII@Z
?BindRenderbuffer@gl@@YGXII@Z
?BindSampler@gl@@YGXII@Z
?BindTexImage@egl@@YGIPAX0H@Z
?BindTexture@gl@@YGXII@Z
?BindTransformFeedback@gl@@YGXII@Z
?BindUniformLocationCHROMIUM@gl@@YGXIHPBD@Z
?BindVertexArray@gl@@YGXI@Z
?BindVertexArrayOES@gl@@YGXI@Z
?BlendColor@gl@@YGXMMMM@Z
?BlendEquation@gl@@YGXI@Z
?BlendEquationSeparate@gl@@YGXII@Z
?BlendFunc@gl@@YGXII@Z
?BlendFuncSeparate@gl@@YGXIIII@Z
?BlitFramebuffer@gl@@YGXHHHHHHHHII@Z
?BlitFramebufferANGLE@gl@@YGXHHHHHHHHII@Z
?BufferData@gl@@YGXIJPBXI@Z
?BufferSubData@gl@@YGXIJJPBX@Z
?CheckFramebufferStatus@gl@@YGII@Z
?ChooseConfig@egl@@YGIPAXPBHPAPAXHPAH@Z
?Clear@gl@@YGXI@Z
?ClearBufferfi@gl@@YGXIHMH@Z
?ClearBufferfv@gl@@YGXIHPBM@Z
?ClearBufferiv@gl@@YGXIHPBH@Z
?ClearBufferuiv@gl@@YGXIHPBI@Z
?ClearColor@gl@@YGXMMMM@Z
?ClearDepthf@gl@@YGXM@Z
?ClearStencil@gl@@YGXH@Z
?ClientWaitSync@egl@@YGHPAX0H_K@Z
?ClientWaitSync@gl@@YGIPAU__GLsync@@I_K@Z
?ColorMask@gl@@YGXEEEE@Z
?CompileShader@gl@@YGXI@Z
?CompressedTexImage2D@gl@@YGXIHIHHHHPBX@Z
?CompressedTexImage3D@gl@@YGXIHIHHHHHPBX@Z
?CompressedTexSubImage2D@gl@@YGXIHHHHHIHPBX@Z
?CompressedTexSubImage3D@gl@@YGXIHHHHHHHIHPBX@Z
?CopyBufferSubData@gl@@YGXIIJJJ@Z
?CopyBuffers@egl@@YGIPAX0PAUHBITMAP__@@@Z
?CopyTexImage2D@gl@@YGXIHIHHHHH@Z
?CopyTexSubImage2D@gl@@YGXIHHHHHHH@Z
?CopyTexSubImage3D@gl@@YGXIHHHHHHHH@Z
?CoverageModulationCHROMIUM@gl@@YGXI@Z
?CreateContext@egl@@YGPAXPAX00PBH@Z
?CreateDeviceANGLE@egl@@YGPAXHPAXPBH@Z
?CreateImage@egl@@YGPAXPAX0I0PBH@Z
?CreateImageKHR@egl@@YGPAXPAX0I0PBH@Z
?CreatePbufferFromClientBuffer@egl@@YGPAXPAXI00PBH@Z
?CreatePbufferSurface@egl@@YGPAXPAX0PBH@Z
?CreatePixmapSurface@egl@@YGPAXPAX0PAUHBITMAP__@@PBH@Z
?CreatePlatformPixmapSurface@egl@@YGPAXPAX00PBH@Z
?CreatePlatformWindowSurface@egl@@YGPAXPAX00PBH@Z
?CreateProgram@gl@@YGIXZ
?CreateShader@gl@@YGII@Z
?CreateStreamKHR@egl@@YGPAXPAXPBH@Z
?CreateStreamProducerD3DTextureNV12ANGLE@egl@@YGIPAX0PBH@Z
?CreateSync@egl@@YGPAXPAXIPBH@Z
?CreateWindowSurface@egl@@YGPAXPAX0PAUHWND__@@PBH@Z
?CullFace@gl@@YGXI@Z
?DebugMessageCallbackKHR@gl@@YGXP6GXIIIIHPBDPBX@Z1@Z
?DebugMessageControlKHR@gl@@YGXIIIHPBIE@Z
?DebugMessageInsertKHR@gl@@YGXIIIIHPBD@Z
?DeleteBuffers@gl@@YGXHPBI@Z
?DeleteFencesNV@gl@@YGXHPBI@Z
?DeleteFramebuffers@gl@@YGXHPBI@Z
?DeleteProgram@gl@@YGXI@Z
?DeleteQueries@gl@@YGXHPBI@Z
?DeleteQueriesEXT@gl@@YGXHPBI@Z
?DeleteRenderbuffers@gl@@YGXHPBI@Z
?DeleteSamplers@gl@@YGXHPBI@Z
?DeleteShader@gl@@YGXI@Z
?DeleteSync@gl@@YGXPAU__GLsync@@@Z
?DeleteTextures@gl@@YGXHPBI@Z
?DeleteTransformFeedbacks@gl@@YGXHPBI@Z
?DeleteVertexArrays@gl@@YGXHPBI@Z
?DeleteVertexArraysOES@gl@@YGXHPBI@Z
?DepthFunc@gl@@YGXI@Z
?DepthMask@gl@@YGXE@Z
?DepthRangef@gl@@YGXMM@Z
?DestroyContext@egl@@YGIPAX0@Z
?DestroyImage@egl@@YGIPAX0@Z
?DestroyImageKHR@egl@@YGIPAX0@Z
?DestroyStreamKHR@egl@@YGIPAX0@Z
?DestroySurface@egl@@YGIPAX0@Z
?DestroySync@egl@@YGIPAX0@Z
?DetachShader@gl@@YGXII@Z
?Disable@gl@@YGXI@Z
?DisableVertexAttribArray@gl@@YGXI@Z
?DiscardFramebufferEXT@gl@@YGXIHPBI@Z
?DrawArrays@gl@@YGXIHH@Z
?DrawArraysInstanced@gl@@YGXIHHH@Z
?DrawArraysInstancedANGLE@gl@@YGXIHHH@Z
?DrawBuffers@gl@@YGXHPBI@Z
?DrawBuffersEXT@gl@@YGXHPBI@Z
?DrawElements@gl@@YGXIHIPBX@Z
?DrawElementsInstanced@gl@@YGXIHIPBXH@Z
?DrawElementsInstancedANGLE@gl@@YGXIHIPBXH@Z
?DrawRangeElements@gl@@YGXIIIHIPBX@Z
?EGLImageTargetRenderbufferStorageOES@gl@@YGXIPAX@Z
?EGLImageTargetTexture2DOES@gl@@YGXIPAX@Z
?Enable@gl@@YGXI@Z
?EnableVertexAttribArray@gl@@YGXI@Z
?EndQuery@gl@@YGXI@Z
?EndQueryEXT@gl@@YGXI@Z
?EndTransformFeedback@gl@@YGXXZ
?FenceSync_@gl@@YGPAU__GLsync@@II@Z
?Finish@gl@@YGXXZ
?FinishFenceNV@gl@@YGXI@Z
?Flush@gl@@YGXXZ
?FlushMappedBufferRange@gl@@YGXIJJ@Z
?FlushMappedBufferRangeEXT@gl@@YGXIJJ@Z
?FramebufferRenderbuffer@gl@@YGXIIII@Z
?FramebufferTexture2D@gl@@YGXIIIIH@Z
?FramebufferTextureLayer@gl@@YGXIIIHH@Z
?FrontFace@gl@@YGXI@Z
?GenBuffers@gl@@YGXHPAI@Z
?GenFencesNV@gl@@YGXHPAI@Z
?GenFramebuffers@gl@@YGXHPAI@Z
?GenQueries@gl@@YGXHPAI@Z
?GenQueriesEXT@gl@@YGXHPAI@Z
?GenRenderbuffers@gl@@YGXHPAI@Z
?GenSamplers@gl@@YGXHPAI@Z
?GenTextures@gl@@YGXHPAI@Z
?GenTransformFeedbacks@gl@@YGXHPAI@Z
?GenVertexArrays@gl@@YGXHPAI@Z
?GenVertexArraysOES@gl@@YGXHPAI@Z
?GenerateMipmap@gl@@YGXI@Z
?GetActiveAttrib@gl@@YGXIIHPAH0PAIPAD@Z
?GetActiveUniform@gl@@YGXIIHPAH0PAIPAD@Z
?GetActiveUniformBlockName@gl@@YGXIIHPAHPAD@Z
?GetActiveUniformBlockiv@gl@@YGXIIIPAH@Z
?GetActiveUniformsiv@gl@@YGXIHPBIIPAH@Z
?GetAttachedShaders@gl@@YGXIHPAHPAI@Z
?GetAttribLocation@gl@@YGHIPBD@Z
?GetBooleanv@gl@@YGXIPAE@Z
?GetBufferParameteri64v@gl@@YGXIIPA_J@Z
?GetBufferParameteriv@gl@@YGXIIPAH@Z
?GetBufferPointerv@gl@@YGXIIPAPAX@Z
?GetBufferPointervOES@gl@@YGXIIPAPAX@Z
?GetConfigAttrib@egl@@YGIPAX0HPAH@Z
?GetConfigs@egl@@YGIPAXPAPAXHPAH@Z
?GetCurrentContext@egl@@YGPAXXZ
?GetCurrentDisplay@egl@@YGPAXXZ
?GetCurrentSurface@egl@@YGPAXH@Z
?GetDebugMessageLogKHR@gl@@YGIIHPAI000PAHPAD@Z
?GetDisplay@egl@@YGPAXPAUHDC__@@@Z
?GetError@egl@@YGHXZ
?GetError@gl@@YGIXZ
?GetFenceivNV@gl@@YGXIIPAH@Z
?GetFloatv@gl@@YGXIPAM@Z
?GetFragDataLocation@gl@@YGHIPBD@Z
?GetFramebufferAttachmentParameteriv@gl@@YGXIIIPAH@Z
?GetGraphicsResetStatusEXT@gl@@YGIXZ
?GetInteger64i_v@gl@@YGXIIPA_J@Z
?GetInteger64v@gl@@YGXIPA_J@Z
?GetIntegeri_v@gl@@YGXIIPAH@Z
?GetIntegerv@gl@@YGXIPAH@Z
?GetInternalformativ@gl@@YGXIIIHPAH@Z
?GetObjectLabelKHR@gl@@YGXIIHPAHPAD@Z
?GetObjectPtrLabelKHR@gl@@YGXPBXHPAHPAD@Z
?GetPlatformDisplay@egl@@YGPAXIPAXPBH@Z
?GetPlatformDisplayEXT@egl@@YGPAXIPAXPBH@Z
?GetPointervKHR@gl@@YGXIPAPAX@Z
?GetProcAddress@egl@@YGP6AXXZPBD@Z
?GetProgramBinary@gl@@YGXIHPAHPAIPAX@Z
?GetProgramBinaryOES@gl@@YGXIHPAHPAIPAX@Z
?GetProgramInfoLog@gl@@YGXIHPAHPAD@Z
?GetProgramiv@gl@@YGXIIPAH@Z
?GetQueryObjecti64vEXT@gl@@YGXIIPA_J@Z
?GetQueryObjectivEXT@gl@@YGXIIPAH@Z
?GetQueryObjectui64vEXT@gl@@YGXIIPA_K@Z
?GetQueryObjectuiv@gl@@YGXIIPAI@Z
?GetQueryObjectuivEXT@gl@@YGXIIPAI@Z
?GetQueryiv@gl@@YGXIIPAH@Z
?GetQueryivEXT@gl@@YGXIIPAH@Z
?GetRenderbufferParameteriv@gl@@YGXIIPAH@Z
?GetSamplerParameterfv@gl@@YGXIIPAM@Z
?GetSamplerParameteriv@gl@@YGXIIPAH@Z
?GetShaderInfoLog@gl@@YGXIHPAHPAD@Z
?GetShaderPrecisionFormat@gl@@YGXIIPAH0@Z
?GetShaderSource@gl@@YGXIHPAHPAD@Z
?GetShaderiv@gl@@YGXIIPAH@Z
?GetString@gl@@YGPBEI@Z
?GetStringi@gl@@YGPBEII@Z
?GetSyncAttrib@egl@@YGIPAX0HPAH@Z
?GetSynciv@gl@@YGXPAU__GLsync@@IHPAH1@Z
?GetTexParameterfv@gl@@YGXIIPAM@Z
?GetTexParameteriv@gl@@YGXIIPAH@Z
?GetTransformFeedbackVarying@gl@@YGXIIHPAH0PAIPAD@Z
?GetTranslatedShaderSourceANGLE@gl@@YGXIHPAHPAD@Z
?GetUniformBlockIndex@gl@@YGIIPBD@Z
?GetUniformIndices@gl@@YGXIHPBQBDPAI@Z
?GetUniformLocation@gl@@YGHIPBD@Z
?GetUniformfv@gl@@YGXIHPAM@Z
?GetUniformiv@gl@@YGXIHPAH@Z
?GetUniformuiv@gl@@YGXIHPAI@Z
?GetVertexAttribIiv@gl@@YGXIIPAH@Z
?GetVertexAttribIuiv@gl@@YGXIIPAI@Z
?GetVertexAttribPointerv@gl@@YGXIIPAPAX@Z
?GetVertexAttribfv@gl@@YGXIIPAM@Z
?GetVertexAttribiv@gl@@YGXIIPAH@Z
?GetnUniformfvEXT@gl@@YGXIHHPAM@Z
?GetnUniformivEXT@gl@@YGXIHHPAH@Z
?Hint@gl@@YGXII@Z
?Initialize@egl@@YGIPAXPAH1@Z
?InsertEventMarkerEXT@gl@@YGXHPBD@Z
?InvalidateFramebuffer@gl@@YGXIHPBI@Z
?InvalidateSubFramebuffer@gl@@YGXIHPBIHHHH@Z
?IsBuffer@gl@@YGEI@Z
?IsEnabled@gl@@YGEI@Z
?IsFenceNV@gl@@YGEI@Z
?IsFramebuffer@gl@@YGEI@Z
?IsProgram@gl@@YGEI@Z
?IsQuery@gl@@YGEI@Z
?IsQueryEXT@gl@@YGEI@Z
?IsRenderbuffer@gl@@YGEI@Z
?IsSampler@gl@@YGEI@Z
?IsShader@gl@@YGEI@Z
?IsSync@gl@@YGEPAU__GLsync@@@Z
?IsTexture@gl@@YGEI@Z
?IsTransformFeedback@gl@@YGEI@Z
?IsVertexArray@gl@@YGEI@Z
?IsVertexArrayOES@gl@@YGEI@Z
?LineWidth@gl@@YGXM@Z
?LinkProgram@gl@@YGXI@Z
?MakeCurrent@egl@@YGIPAX000@Z
?MapBufferOES@gl@@YGPAXII@Z
?MapBufferRange@gl@@YGPAXIJJI@Z
?MapBufferRangeEXT@gl@@YGPAXIJJI@Z
?ObjectLabelKHR@gl@@YGXIIHPBD@Z
?ObjectPtrLabelKHR@gl@@YGXPBXHPBD@Z
?PauseTransformFeedback@gl@@YGXXZ
?PixelStorei@gl@@YGXIH@Z
?PolygonOffset@gl@@YGXMM@Z
?PopDebugGroupKHR@gl@@YGXXZ
?PopGroupMarkerEXT@gl@@YGXXZ
?PostSubBufferNV@egl@@YGIPAX0HHHH@Z
?ProgramBinary@gl@@YGXIIPBXH@Z
?ProgramBinaryOES@gl@@YGXIIPBXH@Z
?ProgramParameteri@gl@@YGXIIH@Z
?PushDebugGroupKHR@gl@@YGXIIHPBD@Z
?PushGroupMarkerEXT@gl@@YGXHPBD@Z
?QueryAPI@egl@@YGIXZ
?QueryContext@egl@@YGIPAX0HPAH@Z
?QueryCounterEXT@gl@@YGXII@Z
?QueryDeviceAttribEXT@egl@@YGIPAXHPAH@Z
?QueryDeviceStringEXT@egl@@YGPBDPAXH@Z
?QueryDisplayAttribEXT@egl@@YGIPAXHPAH@Z
?QueryStreamKHR@egl@@YGIPAX0IPAH@Z
?QueryStreamu64KHR@egl@@YGIPAX0IPA_K@Z
?QueryString@egl@@YGPBDPAXH@Z
?QuerySurface@egl@@YGIPAX0HPAH@Z
?QuerySurfacePointerANGLE@egl@@YGIPAX0HPAPAX@Z
?ReadBuffer@gl@@YGXI@Z
?ReadPixels@gl@@YGXHHHHIIPAX@Z
?ReadnPixelsEXT@gl@@YGXHHHHIIHPAX@Z
?ReleaseDeviceANGLE@egl@@YGIPAX@Z
?ReleaseShaderCompiler@gl@@YGXXZ
?ReleaseTexImage@egl@@YGIPAX0H@Z
?ReleaseThread@egl@@YGIXZ
?RenderbufferStorage@gl@@YGXIIHH@Z
?RenderbufferStorageMultisample@gl@@YGXIHIHH@Z
?RenderbufferStorageMultisampleANGLE@gl@@YGXIHIHH@Z
?ResumeTransformFeedback@gl@@YGXXZ
?SampleCoverage@gl@@YGXME@Z
?SamplerParameterf@gl@@YGXIIM@Z
?SamplerParameterfv@gl@@YGXIIPBM@Z
?SamplerParameteri@gl@@YGXIIH@Z
?SamplerParameteriv@gl@@YGXIIPBH@Z
?Scissor@gl@@YGXHHHH@Z
?SetFenceNV@gl@@YGXII@Z
?ShaderBinary@gl@@YGXHPBIIPBXH@Z
?ShaderSource@gl@@YGXIHPBQBDPBH@Z
?StencilFunc@gl@@YGXIHI@Z
?StencilFuncSeparate@gl@@YGXIIHI@Z
?StencilMask@gl@@YGXI@Z
?StencilMaskSeparate@gl@@YGXII@Z
?StencilOp@gl@@YGXIII@Z
?StencilOpSeparate@gl@@YGXIIII@Z
?StreamAttribKHR@egl@@YGIPAX0IH@Z
?StreamConsumerAcquireKHR@egl@@YGIPAX0@Z
?StreamConsumerGLTextureExternalAttribsNV@egl@@YGIPAX0PBH@Z
?StreamConsumerGLTextureExternalKHR@egl@@YGIPAX0@Z
?StreamConsumerReleaseKHR@egl@@YGIPAX0@Z
?StreamPostD3DTextureNV12ANGLE@egl@@YGIPAX00PBH@Z
?SurfaceAttrib@egl@@YGIPAX0HH@Z
?SwapBuffers@egl@@YGIPAX0@Z
?SwapInterval@egl@@YGIPAXH@Z
?Terminate@egl@@YGIPAX@Z
?TestFenceNV@gl@@YGEI@Z
?TexImage2D@gl@@YGXIHHHHHIIPBX@Z
?TexImage3D@gl@@YGXIHHHHHHIIPBX@Z
?TexParameterf@gl@@YGXIIM@Z
?TexParameterfv@gl@@YGXIIPBM@Z
?TexParameteri@gl@@YGXIIH@Z
?TexParameteriv@gl@@YGXIIPBH@Z
?TexStorage2D@gl@@YGXIHIHH@Z
?TexStorage2DEXT@gl@@YGXIHIHH@Z
?TexStorage3D@gl@@YGXIHIHHH@Z
?TexSubImage2D@gl@@YGXIHHHHHIIPBX@Z
?TexSubImage3D@gl@@YGXIHHHHHHHIIPBX@Z
?TransformFeedbackVaryings@gl@@YGXIHPBQBDI@Z
?Uniform1f@gl@@YGXHM@Z
?Uniform1fv@gl@@YGXHHPBM@Z
?Uniform1i@gl@@YGXHH@Z
?Uniform1iv@gl@@YGXHHPBH@Z
?Uniform1ui@gl@@YGXHI@Z
?Uniform1uiv@gl@@YGXHHPBI@Z
?Uniform2f@gl@@YGXHMM@Z
?Uniform2fv@gl@@YGXHHPBM@Z
?Uniform2i@gl@@YGXHHH@Z
?Uniform2iv@gl@@YGXHHPBH@Z
?Uniform2ui@gl@@YGXHII@Z
?Uniform2uiv@gl@@YGXHHPBI@Z
?Uniform3f@gl@@YGXHMMM@Z
?Uniform3fv@gl@@YGXHHPBM@Z
?Uniform3i@gl@@YGXHHHH@Z
?Uniform3iv@gl@@YGXHHPBH@Z
?Uniform3ui@gl@@YGXHIII@Z
?Uniform3uiv@gl@@YGXHHPBI@Z
?Uniform4f@gl@@YGXHMMMM@Z
?Uniform4fv@gl@@YGXHHPBM@Z
?Uniform4i@gl@@YGXHHHHH@Z
?Uniform4iv@gl@@YGXHHPBH@Z
?Uniform4ui@gl@@YGXHIIII@Z
?Uniform4uiv@gl@@YGXHHPBI@Z
?UniformBlockBinding@gl@@YGXIII@Z
?UniformMatrix2fv@gl@@YGXHHEPBM@Z
?UniformMatrix2x3fv@gl@@YGXHHEPBM@Z
?UniformMatrix2x4fv@gl@@YGXHHEPBM@Z
?UniformMatrix3fv@gl@@YGXHHEPBM@Z
?UniformMatrix3x2fv@gl@@YGXHHEPBM@Z
?UniformMatrix3x4fv@gl@@YGXHHEPBM@Z
?UniformMatrix4fv@gl@@YGXHHEPBM@Z
?UniformMatrix4x2fv@gl@@YGXHHEPBM@Z
?UniformMatrix4x3fv@gl@@YGXHHEPBM@Z
?UnmapBuffer@gl@@YGEI@Z
?UnmapBufferOES@gl@@YGEI@Z
?UseProgram@gl@@YGXI@Z
?ValidateProgram@gl@@YGXI@Z
?VertexAttrib1f@gl@@YGXIM@Z
?VertexAttrib1fv@gl@@YGXIPBM@Z
?VertexAttrib2f@gl@@YGXIMM@Z
?VertexAttrib2fv@gl@@YGXIPBM@Z
?VertexAttrib3f@gl@@YGXIMMM@Z
?VertexAttrib3fv@gl@@YGXIPBM@Z
?VertexAttrib4f@gl@@YGXIMMMM@Z
?VertexAttrib4fv@gl@@YGXIPBM@Z
?VertexAttribDivisor@gl@@YGXII@Z
?VertexAttribDivisorANGLE@gl@@YGXII@Z
?VertexAttribI4i@gl@@YGXIHHHH@Z
?VertexAttribI4iv@gl@@YGXIPBH@Z
?VertexAttribI4ui@gl@@YGXIIIII@Z
?VertexAttribI4uiv@gl@@YGXIPBI@Z
?VertexAttribIPointer@gl@@YGXIHIHPBX@Z
?VertexAttribPointer@gl@@YGXIHIEHPBX@Z
?Viewport@gl@@YGXHHHH@Z
?WaitClient@egl@@YGIXZ
?WaitGL@egl@@YGIXZ
?WaitNative@egl@@YGIH@Z
?WaitSync@egl@@YGIPAX0H@Z
?WaitSync@gl@@YGXPAU__GLsync@@I_K@Z
ANGLEPlatformCurrent
ANGLEPlatformInitialize
ANGLEPlatformShutdown
glActiveTexture
glAttachShader
glBeginQuery
glBeginQueryEXT
glBeginTransformFeedback
glBindAttribLocation
glBindBuffer
glBindBufferBase
glBindBufferRange
glBindFramebuffer
glBindRenderbuffer
glBindSampler
glBindTexture
glBindTransformFeedback
glBindUniformLocationCHROMIUM
glBindVertexArray
glBindVertexArrayOES
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBlitFramebuffer
glBlitFramebufferANGLE
glBufferData
glBufferSubData
glCheckFramebufferStatus
glClear
glClearBufferfi
glClearBufferfv
glClearBufferiv
glClearBufferuiv
glClearColor
glClearDepthf
glClearStencil
glClientWaitSync
glColorMask
glCompileShader
glCompressedTexImage2D
glCompressedTexImage3D
glCompressedTexSubImage2D
glCompressedTexSubImage3D
glCopyBufferSubData
glCopyTexImage2D
glCopyTexSubImage2D
glCopyTexSubImage3D
glCoverageModulationCHROMIUM
glCreateProgram
glCreateShader
glCullFace
glDebugMessageCallbackKHR
glDebugMessageControlKHR
glDebugMessageInsertKHR
glDeleteBuffers
glDeleteFencesNV
glDeleteFramebuffers
glDeleteProgram
glDeleteQueries
glDeleteQueriesEXT
glDeleteRenderbuffers
glDeleteSamplers
glDeleteShader
glDeleteSync
glDeleteTextures
glDeleteTransformFeedbacks
glDeleteVertexArrays
glDeleteVertexArraysOES
glDepthFunc
glDepthMask
glDepthRangef
glDetachShader
glDisable
glDisableVertexAttribArray
glDiscardFramebufferEXT
glDrawArrays
glDrawArraysInstanced
glDrawArraysInstancedANGLE
glDrawBuffers
glDrawBuffersEXT
glDrawElements
glDrawElementsInstanced
glDrawElementsInstancedANGLE
glDrawRangeElements
glEGLImageTargetRenderbufferStorageOES
glEGLImageTargetTexture2DOES
glEnable
glEnableVertexAttribArray
glEndQuery
glEndQueryEXT
glEndTransformFeedback
glFenceSync
glFinish
glFinishFenceNV
glFlush
glFlushMappedBufferRange
glFlushMappedBufferRangeEXT
glFramebufferRenderbuffer
glFramebufferTexture2D
glFramebufferTextureLayer
glFrontFace
glGenBuffers
glGenFencesNV
glGenFramebuffers
glGenQueries
glGenQueriesEXT
glGenRenderbuffers
glGenSamplers
glGenTextures
glGenTransformFeedbacks
glGenVertexArrays
glGenVertexArraysOES
glGenerateMipmap
glGetActiveAttrib
glGetActiveUniform
glGetActiveUniformBlockName
glGetActiveUniformBlockiv
glGetActiveUniformsiv
glGetAttachedShaders
glGetAttribLocation
glGetBooleanv
glGetBufferParameteri64v
glGetBufferParameteriv
glGetBufferPointerv
glGetBufferPointervOES
glGetDebugMessageLogKHR
glGetError
glGetFenceivNV
glGetFloatv
glGetFragDataLocation
glGetFramebufferAttachmentParameteriv
glGetGraphicsResetStatusEXT
glGetInteger64i_v
glGetInteger64v
glGetIntegeri_v
glGetIntegerv
glGetInternalformativ
glGetObjectLabelKHR
glGetObjectPtrLabelKHR
glGetPointervKHR
glGetProgramBinary
glGetProgramBinaryOES
glGetProgramInfoLog
glGetProgramiv
glGetQueryObjecti64vEXT
glGetQueryObjectivEXT
glGetQueryObjectui64vEXT
glGetQueryObjectuiv
glGetQueryObjectuivEXT
glGetQueryiv
glGetQueryivEXT
glGetRenderbufferParameteriv
glGetSamplerParameterfv
glGetSamplerParameteriv
glGetShaderInfoLog
glGetShaderPrecisionFormat
glGetShaderSource
glGetShaderiv
glGetString
glGetStringi
glGetSynciv
glGetTexParameterfv
glGetTexParameteriv
glGetTransformFeedbackVarying
glGetTranslatedShaderSourceANGLE
glGetUniformBlockIndex
glGetUniformIndices
glGetUniformLocation
glGetUniformfv
glGetUniformiv
glGetUniformuiv
glGetVertexAttribIiv
glGetVertexAttribIuiv
glGetVertexAttribPointerv
glGetVertexAttribfv
glGetVertexAttribiv
glGetnUniformfvEXT
glGetnUniformivEXT
glHint
glInsertEventMarkerEXT
glInvalidateFramebuffer
glInvalidateSubFramebuffer
glIsBuffer
glIsEnabled
glIsFenceNV
glIsFramebuffer
glIsProgram
glIsQuery
glIsQueryEXT
glIsRenderbuffer
glIsSampler
glIsShader
glIsSync
glIsTexture
glIsTransformFeedback
glIsVertexArray
glIsVertexArrayOES
glLineWidth
glLinkProgram
glMapBufferOES
glMapBufferRange
glMapBufferRangeEXT
glObjectLabelKHR
glObjectPtrLabelKHR
glPauseTransformFeedback
glPixelStorei
glPolygonOffset
glPopDebugGroupKHR
glPopGroupMarkerEXT
glProgramBinary
glProgramBinaryOES
glProgramParameteri
glPushDebugGroupKHR
glPushGroupMarkerEXT
glQueryCounterEXT
glReadBuffer
glReadPixels
glReadnPixelsEXT
glReleaseShaderCompiler
glRenderbufferStorage
glRenderbufferStorageMultisample
glRenderbufferStorageMultisampleANGLE
glResumeTransformFeedback
glSampleCoverage
glSamplerParameterf
glSamplerParameterfv
glSamplerParameteri
glSamplerParameteriv
glScissor
glSetFenceNV
glShaderBinary
glShaderSource
glStencilFunc
glStencilFuncSeparate
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
glTestFenceNV
glTexImage2D
glTexImage3D
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexStorage2D
glTexStorage2DEXT
glTexStorage3D
glTexSubImage2D
glTexSubImage3D
glTransformFeedbackVaryings
glUniform1f
glUniform1fv
glUniform1i
glUniform1iv
glUniform1ui
glUniform1uiv
glUniform2f
glUniform2fv
glUniform2i
glUniform2iv
glUniform2ui
glUniform2uiv
glUniform3f
glUniform3fv
glUniform3i
glUniform3iv
glUniform3ui
glUniform3uiv
glUniform4f
glUniform4fv
glUniform4i
glUniform4iv
glUniform4ui
glUniform4uiv
glUniformBlockBinding
glUniformMatrix2fv
glUniformMatrix2x3fv
glUniformMatrix2x4fv
glUniformMatrix3fv
glUniformMatrix3x2fv
glUniformMatrix3x4fv
glUniformMatrix4fv
glUniformMatrix4x2fv
glUniformMatrix4x3fv
glUnmapBuffer
glUnmapBufferOES
glUseProgram
glValidateProgram
glVertexAttrib1f
glVertexAttrib1fv
glVertexAttrib2f
glVertexAttrib2fv
glVertexAttrib3f
glVertexAttrib3fv
glVertexAttrib4f
glVertexAttrib4fv
glVertexAttribDivisor
glVertexAttribDivisorANGLE
glVertexAttribI4i
glVertexAttribI4iv
glVertexAttribI4ui
glVertexAttribI4uiv
glVertexAttribIPointer
glVertexAttribPointer
glViewport
glWaitSync

ANGLE Display::initialize error 

Divide by zero error during constant folding

Error X3531:

Error X4014:

Error compiling internal 2D blit vertex shader

Error finding D3DCompile entry point

Error resizing buffer in Buffer11::EmulatedIndexedStorage::getNativeStorage

Error resizing index memory buffer in Buffer11::EmulatedIndexedStorage::getNativeStorage

Failed to get device caps: Error code 0x%x

Fatal error - scanner input buffer overflow

It is an error to use 'centroid in' in the vertex shader

It is an error to use 'centroid out' in the fragment shader

Name cannot start with the reserved gl_ prefix.

Unable to create a ID3D11BlendState, HRESULT: 0x%X.

Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.

Unable to create a ID3D11RasterizerState, HRESULT: 0x%X.

Unable to create a ID3D11SamplerState, HRESULT: 0x%X.

Unable to reserve %u extra bytes in internal vertex buffer, it would result in an overflow.

Last update: 22/03/2024