D3DXAssembleShader D3DXAssembleShaderFromFileA D3DXAssembleShaderFromFileW D3DXAssembleShaderFromResourceA D3DXAssembleShaderFromResourceW D3DXBoxBoundProbe D3DXCheckCubeTextureRequirements D3DXCheckTextureRequirements D3DXCheckVersion D3DXCheckVolumeTextureRequirements D3DXCleanMesh D3DXColorAdjustContrast D3DXColorAdjustSaturation D3DXCompileShader D3DXCompileShaderFromFileA D3DXCompileShaderFromFileW D3DXCompileShaderFromResourceA D3DXCompileShaderFromResourceW D3DXComputeBoundingBox D3DXComputeBoundingSphere D3DXComputeNormalMap D3DXComputeNormals D3DXComputeTangent D3DXConvertMeshSubsetToSingleStrip D3DXConvertMeshSubsetToStrips D3DXCreateAnimationController D3DXCreateBox D3DXCreateBuffer D3DXCreateCompressedAnimationSet D3DXCreateCubeTexture D3DXCreateCubeTextureFromFileA D3DXCreateCubeTextureFromFileExA D3DXCreateCubeTextureFromFileExW D3DXCreateCubeTextureFromFileInMemory D3DXCreateCubeTextureFromFileInMemoryEx D3DXCreateCubeTextureFromFileW D3DXCreateCubeTextureFromResourceA D3DXCreateCubeTextureFromResourceExA D3DXCreateCubeTextureFromResourceExW D3DXCreateCubeTextureFromResourceW D3DXCreateCylinder D3DXCreateEffect D3DXCreateEffectCompiler D3DXCreateEffectCompilerFromFileA D3DXCreateEffectCompilerFromFileW D3DXCreateEffectCompilerFromResourceA D3DXCreateEffectCompilerFromResourceW D3DXCreateEffectFromFileA D3DXCreateEffectFromFileW D3DXCreateEffectFromResourceA D3DXCreateEffectFromResourceW D3DXCreateEffectPool D3DXCreateFontA D3DXCreateFontIndirectA D3DXCreateFontIndirectW D3DXCreateFontW D3DXCreateFragmentLinker D3DXCreateKeyframedAnimationSet D3DXCreateLine D3DXCreateMatrixStack D3DXCreateMesh D3DXCreateMeshFVF D3DXCreateNPatchMesh D3DXCreatePMeshFromStream D3DXCreatePatchMesh D3DXCreatePolygon D3DXCreateRenderToEnvMap D3DXCreateRenderToSurface D3DXCreateSPMesh D3DXCreateSkinInfo D3DXCreateSkinInfoFVF D3DXCreateSkinInfoFromBlendedMesh D3DXCreateSphere D3DXCreateSprite D3DXCreateTeapot D3DXCreateTextA D3DXCreateTextW D3DXCreateTexture D3DXCreateTextureFromFileA D3DXCreateTextureFromFileExA D3DXCreateTextureFromFileExW D3DXCreateTextureFromFileInMemory D3DXCreateTextureFromFileInMemoryEx D3DXCreateTextureFromFileW D3DXCreateTextureFromResourceA D3DXCreateTextureFromResourceExA D3DXCreateTextureFromResourceExW D3DXCreateTextureFromResourceW D3DXCreateTorus D3DXCreateVolumeTexture D3DXCreateVolumeTextureFromFileA D3DXCreateVolumeTextureFromFileExA D3DXCreateVolumeTextureFromFileExW D3DXCreateVolumeTextureFromFileInMemory D3DXCreateVolumeTextureFromFileInMemoryEx D3DXCreateVolumeTextureFromFileW D3DXCreateVolumeTextureFromResourceA D3DXCreateVolumeTextureFromResourceExA D3DXCreateVolumeTextureFromResourceExW D3DXCreateVolumeTextureFromResourceW D3DXDeclaratorFromFVF D3DXFVFFromDeclarator D3DXFillCubeTexture D3DXFillCubeTextureTX D3DXFillTexture D3DXFillTextureTX D3DXFillVolumeTexture D3DXFillVolumeTextureTX D3DXFilterTexture D3DXFindShaderComment D3DXFloat16To32Array D3DXFloat32To16Array D3DXFrameAppendChild D3DXFrameCalculateBoundingSphere D3DXFrameDestroy D3DXFrameFind D3DXFrameNumNamedMatrices D3DXFrameRegisterNamedMatrices D3DXFresnelTerm D3DXGatherFragments D3DXGatherFragmentsFromFileA D3DXGatherFragmentsFromFileW D3DXGatherFragmentsFromResourceA D3DXGatherFragmentsFromResourceW D3DXGenerateOutputDecl D3DXGeneratePMesh D3DXGetDeclLength D3DXGetDeclVertexSize D3DXGetDriverLevel D3DXGetFVFVertexSize D3DXGetImageInfoFromFileA D3DXGetImageInfoFromFileInMemory D3DXGetImageInfoFromFileW D3DXGetImageInfoFromResourceA D3DXGetImageInfoFromResourceW D3DXGetPixelShaderProfile D3DXGetShaderConstantTable D3DXGetShaderDebugInfo D3DXGetShaderInputSemantics D3DXGetShaderOutputSemantics D3DXGetShaderSamplers D3DXGetShaderVersion D3DXGetVertexShaderProfile D3DXIntersect D3DXIntersectSubset D3DXIntersectTri D3DXLoadMeshFromXA D3DXLoadMeshFromXInMemory D3DXLoadMeshFromXResource D3DXLoadMeshFromXW D3DXLoadMeshFromXof D3DXLoadMeshHierarchyFromXA D3DXLoadMeshHierarchyFromXInMemory D3DXLoadMeshHierarchyFromXW D3DXLoadPatchMeshFromXof D3DXLoadSkinMeshFromXof D3DXLoadSurfaceFromFileA D3DXLoadSurfaceFromFileInMemory D3DXLoadSurfaceFromFileW D3DXLoadSurfaceFromMemory D3DXLoadSurfaceFromResourceA D3DXLoadSurfaceFromResourceW D3DXLoadSurfaceFromSurface D3DXLoadVolumeFromFileA D3DXLoadVolumeFromFileInMemory D3DXLoadVolumeFromFileW D3DXLoadVolumeFromMemory D3DXLoadVolumeFromResourceA D3DXLoadVolumeFromResourceW D3DXLoadVolumeFromVolume D3DXMatrixAffineTransformation D3DXMatrixAffineTransformation2D D3DXMatrixDeterminant D3DXMatrixInverse D3DXMatrixLookAtLH D3DXMatrixLookAtRH D3DXMatrixMultiply D3DXMatrixMultiplyTranspose D3DXMatrixOrthoLH D3DXMatrixOrthoOffCenterLH D3DXMatrixOrthoOffCenterRH D3DXMatrixOrthoRH D3DXMatrixPerspectiveFovLH D3DXMatrixPerspectiveFovRH D3DXMatrixPerspectiveLH D3DXMatrixPerspectiveOffCenterLH D3DXMatrixPerspectiveOffCenterRH D3DXMatrixPerspectiveRH D3DXMatrixReflect D3DXMatrixRotationAxis D3DXMatrixRotationQuaternion D3DXMatrixRotationX D3DXMatrixRotationY D3DXMatrixRotationYawPitchRoll D3DXMatrixRotationZ D3DXMatrixScaling D3DXMatrixShadow D3DXMatrixTransformation D3DXMatrixTransformation2D D3DXMatrixTranslation D3DXMatrixTranspose D3DXOptimizeFaces D3DXOptimizeVertices D3DXPlaneFromPointNormal D3DXPlaneFromPoints D3DXPlaneIntersectLine D3DXPlaneNormalize D3DXPlaneTransform D3DXPlaneTransformArray D3DXQuaternionBaryCentric D3DXQuaternionExp D3DXQuaternionInverse D3DXQuaternionLn D3DXQuaternionMultiply D3DXQuaternionNormalize D3DXQuaternionRotationAxis D3DXQuaternionRotationMatrix D3DXQuaternionRotationYawPitchRoll D3DXQuaternionSlerp D3DXQuaternionSquad D3DXQuaternionSquadSetup D3DXQuaternionToAxisAngle D3DXRectPatchSize D3DXSHAdd D3DXSHDot D3DXSHEvalConeLight D3DXSHEvalDirection D3DXSHEvalDirectionalLight D3DXSHEvalHemisphereLight D3DXSHEvalSphericalLight D3DXSHPRTCompExtractBasis D3DXSHPRTCompExtractClusterIDs D3DXSHPRTCompExtractDesc D3DXSHPRTCompExtractPCA D3DXSHPRTCompExtractTexture D3DXSHPRTCompExtractToMesh D3DXSHPRTCompNormalizeData D3DXSHPRTCompSplitMeshSC D3DXSHPRTCompSuperCluster D3DXSHPRTCompress D3DXSHPRTExtractChannel D3DXSHPRTExtractDesc D3DXSHPRTExtractTexture D3DXSHPRTExtractToMesh D3DXSHPRTGetRawDataPointer D3DXSHPRTSimulation D3DXSHPRTSimulationTex D3DXSHProjectCubeMap D3DXSHRotate D3DXSHRotateZ D3DXSHScale D3DXSaveMeshHierarchyToFileA D3DXSaveMeshHierarchyToFileW D3DXSaveMeshToXA D3DXSaveMeshToXW D3DXSaveSurfaceToFileA D3DXSaveSurfaceToFileInMemory D3DXSaveSurfaceToFileW D3DXSaveTextureToFileA D3DXSaveTextureToFileInMemory D3DXSaveTextureToFileW D3DXSaveVolumeToFileA D3DXSaveVolumeToFileInMemory D3DXSaveVolumeToFileW D3DXSimplifyMesh D3DXSphereBoundProbe D3DXSplitMesh D3DXTessellateNPatches D3DXTessellateRectPatch D3DXTessellateTriPatch D3DXTriPatchSize D3DXValidMesh D3DXValidPatchMesh D3DXVec2BaryCentric D3DXVec2CatmullRom D3DXVec2Hermite D3DXVec2Normalize D3DXVec2Transform D3DXVec2TransformArray D3DXVec2TransformCoord D3DXVec2TransformCoordArray D3DXVec2TransformNormal D3DXVec2TransformNormalArray D3DXVec3BaryCentric D3DXVec3CatmullRom D3DXVec3Hermite D3DXVec3Normalize D3DXVec3Project D3DXVec3ProjectArray D3DXVec3Transform D3DXVec3TransformArray D3DXVec3TransformCoord D3DXVec3TransformCoordArray D3DXVec3TransformNormal D3DXVec3TransformNormalArray D3DXVec3Unproject D3DXVec3UnprojectArray D3DXVec4BaryCentric D3DXVec4CatmullRom D3DXVec4Cross D3DXVec4Hermite D3DXVec4Normalize D3DXVec4Transform D3DXVec4TransformArray D3DXWeldVertices INLD3DXColorAdd INLD3DXColorLerp INLD3DXColorModulate INLD3DXColorNegative INLD3DXColorScale INLD3DXColorSubtract INLD3DXMatrixIdentity INLD3DXMatrixIsIdentity INLD3DXPlaneDot INLD3DXPlaneDotCoord INLD3DXPlaneDotNormal INLD3DXPlaneScale INLD3DXQuaternionConjugate INLD3DXQuaternionDot INLD3DXQuaternionIdentity INLD3DXQuaternionIsIdentity INLD3DXQuaternionLength INLD3DXQuaternionLengthSq INLD3DXVec2Add INLD3DXVec2CCW INLD3DXVec2Dot INLD3DXVec2Length INLD3DXVec2LengthSq INLD3DXVec2Lerp INLD3DXVec2Maximize INLD3DXVec2Minimize INLD3DXVec2Scale INLD3DXVec2Subtract INLD3DXVec3Add INLD3DXVec3Cross INLD3DXVec3Dot INLD3DXVec3Length INLD3DXVec3LengthSq INLD3DXVec3Lerp INLD3DXVec3Maximize INLD3DXVec3Minimize INLD3DXVec3Scale INLD3DXVec3Subtract INLD3DXVec4Add INLD3DXVec4Dot INLD3DXVec4Length INLD3DXVec4LengthSq INLD3DXVec4Lerp INLD3DXVec4Maximize INLD3DXVec4Minimize INLD3DXVec4Scale INLD3DXVec4Subtract
'%s' is not a valid register name. Registers must start with v_, r_, c_, b_, or i_ depending on the register type. - unable to initialize heap - unable to open console device Define Restart Interval %u Error X%u: ID3DXEffectCompiler: Error in type checking ID3DXEffectCompiler: Error initializing annotation type ID3DXEffectCompiler: Error initializing assignment type ID3DXEffectCompiler: Error initializing variable type ID3DXEffectCompiler: Internal error initializing assignment - missing type case ID3DXEffectCompiler: There was an error initializing parameter annotation handles ID3DXEffectCompiler: There was an error initializing parameter handles ID3DXEffectCompiler: There was an error initializing pass annotation handles ID3DXEffectCompiler: There was an error initializing technique annotation handles ID3DXEffectCompiler: There was an error initializing the compiler ID3DXEffectCompiler: There was an unexpected error in the parse tree ID3DXEffectCompiler::CompileEffect: There was an error compiling HLL shader parameter ID3DXEffectCompiler::CompileEffect: There was an error compiling expression ID3DXFragmentLinker::LinkShader: End of if/for/etc block found without matching start found in the first fragment. ID3DXFragmentLinker::LinkShader: Start of else block found without matching end ID3DXFragmentLinker::LinkShader: Start of if/for/etc block found without matching end Internal error compiling the fragment '%s' It's an error to set both read_data_fn and write_data_fn in the Output file write error --- out of disk space? Runtime error Start Of Frame 0x%02x: width=%u, height=%u, components=%d Start Of Scan: %d components Start of Image Syntax error : unexpected %s There was an error compiling the fragment '%s' Unable to emmulate write masks for ps_1_%i shader model Unable to emulate vector conditionals in ps_1_%i shader model Unable to match texm because computed texcoord is used in shader Unable to match texm* because source inputs are not in appropriate texture coordinates. See ps_1_% assembly reference for more information